The Code-Bin
Links
Home
Add your code!
All Listings
About
Latest Entry
Featured Scripts
Author's Website
Latest Entries
FFMPEG Thumbnail Scr...
PHP, 0.8KB
Jul. 29, 10:24pm
John
Z80 Assembler, 190 bytes
Feb. 17, 3:36am
John
Z80 Assembler, 176 bytes
Sep. 13, 2:19am
John
Z80 Assembler, 77 bytes
Sep. 13, 2:18am
John
Z80 Assembler, 209 bytes
Sep. 13, 2:17am
yourhammer
Posted by: yourhammer | March 11, 2011 @ 9:00am
C++ Code
[
Download
]
//Universal Config v. 2 if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl"); NT_logItems = true; // enable logging NT_LoggingMaxLines = 1000000; bobDebug = false; //debugs to oog NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick function NT_LoadConfig() { NT_IdleOnClone = false; NT_IdleOnSOJ = false; NT_IdleOnSOJTimeoutSec = 0; // stop idling after no more soj ticks in seconds NT_HostileAction = 0; //0 = nothing 1 = quit 2 = kill //["SimonSays","Mausoleum","Countess","Pit","Tristram","BoneAsh","Andariel","Sewers","Maggot","AncientTunnels","Beetleburst","ClawViper","Summoner","Duriel","KurastTemples","Travincal","Mephisto","Izual","Hephasto","Diablo","FastDiablo","LeechD","Eldritch","Frozenstein","Nihlathak","Pindleskin","WPpindle","AncientsWay","ThreshSocket",Worldstone","Baal","Leech"] NTConfig_Script = ["Andariel", "Mephisto", "BoneAsh", "Countess", "Eldritch", "Bishibosh", "ThreshSocket", "FastPindle", "Baal"]; NTConfig_PublicMode = false; NT_LeechType = 2; // Set to 1 to join hot tp, 2 for safe tp, and 3 to stay in corner leader = ""; //Leaders Name Case Sensitive NT_Leader.push(leader); // Do not edit this line QuitWith = ""; //ONLY edit this line if you want to quit from the game with someone OTHER THAN your leader; QuitWithLeader = (QuitWith == "") ? leader : QuitWith; //Do not edit this line; // Shop bot have to manually enable this //NTSB_StopShopping = 100000; //NTSB_ShopOnNpcVisit = true; //NTConfig_Script.push("ShopBot"); SimonNextLevel = 109; // keypad - SimonPOI = 106; // keypad * SimonPrevousLevel = 111;// keypad / SimonEscToTown = 69; // key "e" SimonEnableSnagging = false; SimonAutoReveal = false; SimonStopLifeWatch = false; SimonEnableCommands = false; NTConfig_ClearPitLevel1 = true; // Set to true to clear level1 NTConfig_FireEyeExtension = false; // summoner ext NTConfig_KillFangskin = true NTConfig_CouncilExtension = false; // summoner ext NTConfig_Moattrick = false; DiabloTPMsg = "HOT TP!!"; KillingDiabloMsg = "Killing Diablo!"; DiabloNewGameMsg = "Next Game"; NTConfig_NihlathakExtension = true; // Set true to continue to Nihl NTConfig_PindleskinExtension = true; // Set true if you want to continue to Pindle NTConfig_ShenkExtension = true; NTConfig_DacFarrenExtension = true ; NTConfig_WSK2Extension = true; NTConfig_WSK3Extension = true; NTConfig_KillBaal = true; BaalTPMsg = "HOT TP"; BaalTPSafeMsg = "1 Clear"; KillBaalMsg = "Lets Kill Baal!"; BaalNextGameMsg = "Next Game!"; NTConfig_CastBOForParty = false; //Set to true to wait to precast buffs for party when running CS / Diablo; NTConfig_BOMsg = "Casting BO in"; //Write precast message here, will automatically be followed by your delay time and ' seconds'; for example, this will say "Casting BO in 5 seconds" NTConfig_BODelay = 5; //Set your precast delay here (in seconds); NTConfig_PrintAttack = false; //Set to true if you want to print() attack information to console; NTCOW_DistanceToKing = 40; //Set the distance bot will hold too the king when running NTCow.dbl (>40 is recommended here, it's about 2 screens away depending on direction) NTCOW_KingChicken = 50; //Set the cow king's hp chicken threshold. NTCOW_KingChicken = chickenpercent. The bot will quit if the cow king is under this hp treshold //------------------------------------------------------------------------------------------------- // Potion, Merc, and Chicken Settings: // For the most part, the below settings should be self explanatory. // For the life settings "80" would represent 80% life //------------------------------------------------------------------------------------------------- NT_PickUtility = true; // tries to fill belt and tombs with pickit FastSnag = false; // picks after each attack. based on itemdrop event NTConfig_BeepOnFull = false; //If set true, bot will sound a beep when trying to stash an item and the inventory is full; NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_SkipHealCurses = true; // If you want to skip curses, set to true NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 35; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 50; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_MercLifeThresh = 90; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 25; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "mp"; NTConfig_BeltColType[2] = "rv"; NTConfig_BeltColType[3] = "rv"; //---------------------------------------------------------------------------- // Minimum amount of potions in each column before needing refilling // If there's less potions then this number in the column we go and shop. // Set to 4 to go shopping as soon as there's a potion missing. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs. //---------------------------------------------------------------------------- NTConfig_BeltColMin[0] = 4; NTConfig_BeltColMin[1] = 4; NTConfig_BeltColMin[2] = 0; NTConfig_BeltColMin[3] = 0; //----------------------------------------------------------------------------------- // SnagIt configuration // Here is a list of preset nip files assuming you use nip package. // If you want to add your own .nip files, just copy any line and enter the // To disable a .nip file, just add "//" at the start of the line or delete the line. //----------------------------------------------------------------------------------- NTConfig_NIPFilePath =["uniques.nip", "whites.nip", "runes.nip", "potions.nip", "moneymaker.nip", "keys.nip", "RuneWords.nip", "Shop Bot.nip"]; NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // GambleIt configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_GambleIt = false; NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push("rin"); // Rings NTConfig_GambleItem.push("amu"); // Amulets NTConfig_GambleItem.push("ci0"); // Circlets NTConfig_GambleItem.push("ci1"); // Coronets //NTConfig_GambleItem.push("lgl"); // Leather Gloves //NTConfig_GambleItem.push("vgl"); // Heavy Gloves //NTConfig_GambleItem.push("mgl"); // Chain Gloves //NTConfig_GambleItem.push("tgl"); // Light Gauntlets //NTConfig_GambleItem.push("hgl"); // Gauntlets NTConfig_OpenChest = true; // Set to true to open chest //------------------------------------------------------------------------------ // Attack configuration //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't NTConfig_AttackSkill[1] = 0; // Cast your primary spell to boss. NTConfig_AttackSkill[2] = 0; // Cast your primary spell to others. NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss. NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed) NTConfig_CastStatic = undefined; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't // sin stuff NTConfig_UseTraps = undefined; // traps are hardcoded for 3 light sentrys and 2 death sentrys and do not need to be set with skills NTConfig_CastShadowMaster = undefined; // NTConfig_CastShadowWarrior = undefined; NTConfig_CastBrustOfSpeed = undefined; // NTConfig_CastFade = undefined; // NTConfig_CastBladeShield = undefined; // NTConfig_CastCloakOfShadows = undefined; // // pally stuff NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't NTConfig_AttackBoss = 112; // Cast your primary spell to boss. NTConfig_AttackOthers = 112; // Cast your primary spell to others. NTConfig_AttackSecondary = 101; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster. //necro stuff NTConfig_AttackBoss = undefined; // Cast your primary spell to boss. NTConfig_AttackOthers = undefined; // Cast your primary spell to others. XP_Curse = 91; // curse to use after army threshold is meet XP_BuildArmyCurse = 87; // curse to use after army threshold is meet XP_Golm = 0; //0 = clay, 1 = blood, 2 = fire, 3 =iron (will not make) XP_useSkel = true; XP_useSkelMage = true; XP_useRevive = true; XP_CorpseExplosion = true; XP_BuildArmyThresh = 4; //----------------------------------------------------------------------------------------------------------------------------------------------- // Super unique script section. // enable the monsters you want to kill with true, or set to false for the ones you don't want to kill // WARNING Chest function may be very dangerous on some mobs depending on your class //------------------------------------------------------------------------------------------------------------------------------------------------ NTConfig_Funnytext = true; // enables Random Funny text during script, May be offensive to some. NTConfig_Act1 = true; // Act 1 must be true if you are going to kill any monsters in Act 1 NTConfig_SuperCorpsefire = true; // enables Corpsefire in the den NTConfig_CorpsefireChest = true; // Set to true to open chests in corresponding area NTConfig_SuperBishibosh = true; // enables Bishibosh in cold plains NTConfig_BishiboshChest = true; // Set to true to open chests in corresponding area NTConfig_SuperColdcrow = true; // enables Coldcrow in the cave NTConfig_ColdcrowChest = true; // Set to true to open chests in corresponding area NTConfig_SuperRaven = true; // enables Blood Raven in the burial grounds NTConfig_RavenChest = true; // Set to true to open chests in corresponding area NTConfig_SuperBonebreaker = true; // enables Bonebreaker in the crypt NTConfig_BonebreakerChest = true; // Set to true to open chests in corresponding area NTConfig_SuperRakanishu = true; // enables Rakanishu in stoney field NTConfig_RakanishuChest = true; // Set to true to open chests in corresponding area NTConfig_SuperGriswold = true; // enables Griswold in tristram NTConfig_GriswoldChest = true; // Set to true to open chests in corresponding area NTConfig_SuperTreehead = true; // enables Treehead in dark woods NTConfig_TreeheadChest = true; // Set to true to open chests in corresponding area NTConfig_SuperCountess = true; // enables Countess in the forgotten tower NTConfig_CountessChest = true; // Set to true to open chests in corresponding area NTConfig_SuperSmith = true; // enables The Smith in the barraks NTConfig_SmithChest = true; // Set to true to open chests in corresponding area NTConfig_SuperPitspawn = true; // enables Pitspawn in the jail level 2 NTConfig_PitspawnChest = true; // Set to true to open chests in corresponding area NTConfig_SuperBoneAsh = true; // enables Bone Ash in the cathedral NTConfig_BoneAshChest = true; // Set to true to open chests in corresponding area NTConfig_SuperAndariel = true; // enables Andariel NTConfig_AndarielChest = true; // Set to true to open chests in corresponding area NTConfig_Act2 = true; // Act 2 must be true if you are going to kill any monsters in Act 2 NTConfig_SuperDarkElder = true; // enables Dark Elder in the lost city NTConfig_DarkElderChest = true; // Set to true to open chests in corresponding area NTConfig_SuperBloodWitch = true; // enables Blood Witch in the halls of the dead level 3 NTConfig_BloodWitchChest = true; // Set to true to open chests in corresponding area NTConfig_SuperColdworm = true; // enables Coldworm in maggot liar level 3 NTConfig_ColdwormChest = true; // Set to true to open chests in corresponding area NTConfig_SuperCreepingFeature = true; // enables Creeping Feature in stoney tomb level 2 NTConfig_CreepingFeatureChest = true; // Set to true to open chests in corresponding area NTConfig_SuperFireEye = true; // enables Fire Eye in the palace celler level 3 NTConfig_FireEyeChest = true; // Set to true to open chests in corresponding area NTConfig_SuperRadament = true; // enables Radament in the sewers level 3 NTConfig_RadamentChest = true; // Set to true to open chests in corresponding area NTConfig_SuperSummoner = true; // enables summoner in arcane way NTConfig_SummonerChest = true; // Set to true to open chests in corresponding area NTConfig_SuperDuriel = true; // enables Duriel NTConfig_DurielChest = true; // Set to true to open chests in corresponding area NTConfig_Act3 = true; // Act 3 must be true if you are going to kill any monsters in Act 3 NTConfig_SuperSarina = true; // enables Sarina in the ruined temple NTConfig_SarinaChest = true; // Set to true to open chests in corresponding area NTConfig_SuperStormtree = true; // enables Stormtree in lower kurast NTConfig_StormtreeChest = true; // Set to true to open chests in corresponding area NTConfig_SuperEndugu = true; // enables endugu in the flayer dungeon level 3 NTConfig_EnduguChest = true; // Set to true to open chests in corresponding area NTConfig_SuperSszark = true; // enables Sszark in the spider caverns NTConfig_SszarkChest = true; // Set to true to open chests in corresponding area NTConfig_SuperIcehawk = true; // enables icehawk in sewers level 1 NTConfig_IcehawkChest = true; // Set to true to open chests in corresponding area NTConfig_SuperMephisto = true; // enables Mephisto NTConfig_Moat = true; // Set this to true to kill meph by using the moat trick NTConfig_Council = true; // Kills Council after meph, meph must be set to true to run this NTConfig_MephistoChest = true; // Set to true to open chests in corresponding area NTConfig_Act4 = true; // Act 4 must be true if you are going to kill any monsters in Act 4 NTConfig_SuperHephasto = true; // enables Hephasto the armorer in river of flame NTConfig_HephastoChest = true; // Set to true to open chests in corresponding area NTConfig_SuperIzual = true; // enables Izual in the plains of despair NTConfig_IzualChest = true; // Set to true to open chests in corresponding area NTConfig_Act5 = true; // Act 5 must be true if you are going to kill any monsters in Act 5 NTConfig_SuperDacFarren = true; // enables Dac in the bloody foothills NTConfig_DacFarrenChest = true; // Set to true to open chests in corresponding area NTConfig_SuperShenk = true; // enables shenk in the bloody foothills NTConfig_SuperEldritch = true; // enables eldrich in frigid NTConfig_EldritchChest = true; // Set to true to open chests in corresponding area NTConfig_SuperBonesaw = true; // enables bonesaw in frigid NTConfig_SuperEyeback = true; // enables eyeback in frigid NTConfig_SuperSharptooth = true; // enables sharptooth in frigid NTConfig_SuperThreshSocket = true; // enables thresh in arreat plateau NTConfig_ThreshSocketChest = true; // Set to true to open chests in corresponding area NTConfig_SuperFrozenstein = true; // enables frozenstein in frozen river NTConfig_FrozensteinChest = true; // Set to true to open chests in corresponding area NTConfig_SuperPindleskin = true; // enables pindle in nihlathaks temple NTConfig_SuperSnapchip = true; // enables snapchip in icy cellar NTConfig_SnapchipChest = true; // Set to true to open chests in corresponding area NTConfig_SuperNihlathak = true; // enables Nihlathak NTConfig_NihlathakChest = true; // Set to true to open chests in corresponding area NTConfig_DoCain = true; // enables Cain quest NTConfig_DoRaven = true; // enables Blood Raven quest NTConfig_DoSmith = true; // enables Charsi's hammer quest NTConfig_DoRadament = true; // enables Radament quest NTConfig_DoTome = true; // enables tome quest in act 3 NTConfig_DoIzual = true; // enables Izual quest NTConfig_DoForge = true; // enables Hell forge quest NTConfig_DoShenk = true; // enables Shenk quest NTConfig_DoAnya = true; // enables Anya quest NTConfig_DoAncients = true; // enables Ancients quest NTConfig_DoBaal = true; // enables baal quest "Kills Baal" // enabling these recipies will add ingredients to pickit // (["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"]) // flawed dimond wont be picked up till you carry 2 pul's NT_EnableCubing=true; //NT_RecipieBox.push(["Name = Chipped Diamond","Name = Chipped Diamond","Name = Chipped Diamond"]) //NT_RecipieBox.push(["Name = Chipped Amethyst","Name = Chipped Amethyst","Name = Chipped Amethyst"]) //NT_RecipieBox.push(["Name = Chipped Emerald","Name = Chipped Emerald","Name = Chipped Emerald"]) //NT_RecipieBox.push(["Name = Chipped Ruby","Name = Chipped Ruby","Name = Chipped Ruby"]) //NT_RecipieBox.push(["Name = Chipped Sapphire","Name = Chipped Sapphire","Name = Chipped Sapphire"]) //NT_RecipieBox.push(["Name = Chipped Skull","Name = Chipped Skull","Name = Chipped Skull"]) //NT_RecipieBox.push(["Name = Chipped Topaz","Name = Chipped Topaz","Name = Chipped Topaz"]) //NT_RecipieBox.push(["Name = Flawed Diamond","Name = Flawed Diamond","Name = Flawed Diamond"]) //NT_RecipieBox.push(["Name = Flawed Amethyst","Name = Flawed Amethyst","Name = Flawed Amethyst"]) //NT_RecipieBox.push(["Name = Flawed Emerald","Name = Flawed Emerald","Name = Flawed Emerald"]) //NT_RecipieBox.push(["Name = Flawed Ruby","Name = Flawed Ruby","Name = Flawed Ruby"]) //NT_RecipieBox.push(["Name = Flawed Sapphire","Name = Flawed Sapphire","Name = Flawed Sapphire"]) //NT_RecipieBox.push(["Name = Flawed Skull","Name = Flawed Skull","Name = Flawed Skull"]) //NT_RecipieBox.push(["Name = Flawed Topaz","Name = Flawed Topaz","Name = Flawed Topaz"]) //NT_RecipieBox.push(["Name = Diamond","Name = Diamond","Name = Diamond"]) //NT_RecipieBox.push(["Name = Amethyst","Name = Amethyst","Name = Amethyst"]) //NT_RecipieBox.push(["Name = Emerald","Name = Emerald","Name = Emerald"]) //NT_RecipieBox.push(["Name = Ruby","Name = Ruby","Name = Ruby"]) //NT_RecipieBox.push(["Name = Sapphire","Name = Sapphire","Name = Sapphire"]) //NT_RecipieBox.push(["Name = Skull","Name = Skull","Name = Skull"]) //NT_RecipieBox.push(["Name = Topaz","Name = Topaz","Name = Topaz"]) //NT_RecipieBox.push(["Name = Flawless Diamond","Name = Flawless Diamond","Name = Flawless Diamond"]) //NT_RecipieBox.push(["Name = Flawless Amethyst","Name = Flawless Amethyst","Name = Flawless Amethyst"]) //NT_RecipieBox.push(["Name = Flawless Emerald","Name = Flawless Emerald","Name = Flawless Emerald"]) //NT_RecipieBox.push(["Name = Flawless Ruby","Name = Flawless Ruby","Name = Flawless Ruby"]) //NT_RecipieBox.push(["Name = Flawless Sapphire","Name = Flawless Sapphire","Name = Flawless Sapphire"]) //NT_RecipieBox.push(["Name = Flawless Skull","Name = Flawless Skull","Name = Flawless Skull"]) //NT_RecipieBox.push(["Name = Flawless Topaz","Name = Flawless Topaz","Name = Flawless Topaz"]) //NT_RecipieBox.push(["Name = El rune","Name = El rune","Name = El rune"]) //NT_RecipieBox.push(["Name = Eld rune","Name = Eld rune","Name = Eld rune"]) //NT_RecipieBox.push(["Name = Tir rune","Name = Tir rune","Name = Tir rune"]) //NT_RecipieBox.push(["Name = Nef rune","Name = Nef rune","Name = Nef rune"]) //NT_RecipieBox.push(["Name = Eth rune","Name = Eth rune","Name = Eth rune"]) //NT_RecipieBox.push(["Name = Ith rune","Name = Ith rune","Name = Ith rune"]) //NT_RecipieBox.push(["Name = Tal rune","Name = Tal rune","Name = Tal rune"]) //NT_RecipieBox.push(["Name = Ral rune","Name = Ral rune","Name = Ral rune"]) //NT_RecipieBox.push(["Name = Ort rune","Name = Ort rune","Name = Ort rune"]) //NT_RecipieBox.push(["Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Chipped Topaz"]) //NT_RecipieBox.push(["Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Chipped Amethyst"]) //NT_RecipieBox.push(["Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Chipped sapphire"]) //NT_RecipieBox.push(["Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Chipped Ruby"]) //NT_RecipieBox.push(["Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Chipped Emerald"]) //NT_RecipieBox.push(["Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Chipped Diamond"]) //NT_RecipieBox.push(["Name = Io rune", true ,"Name = Io rune", true ,"Name = Io rune", true ,"Name = Flawed Topaz"]) //NT_RecipieBox.push(["Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Flawed Amethyst"]) //NT_RecipieBox.push(["Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Flawed sapphire"]) //NT_RecipieBox.push(["Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Flawed Ruby"]) //NT_RecipieBox.push(["Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Flawed Emerald"]) NT_RecipieBox.push(["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"]) NT_RecipieBox.push(["Name = Um rune", true ,"Name = Um rune", true ,"Name = Topaz"]) NT_RecipieBox.push(["Name = Mal rune", true ,"Name = Mal rune", true ,"Name = Amethyst"]) NT_RecipieBox.push(["Name = Ist rune", true ,"Name = Ist rune", true ,"Name = sapphire"]) NT_RecipieBox.push(["Name = Gul rune", true ,"Name = Gul rune", true ,"Name = Ruby"]) NT_RecipieBox.push(["Name = Vex rune", true ,"Name = Vex rune", true ,"Name = Emerald"]) NT_RecipieBox.push(["Name = Ohm rune", true ,"Name = Ohm rune", true ,"Name = Diamond"]) NT_RecipieBox.push(["Name = Lo rune", true ,"Name = Lo rune", true ,"Name = Flawless Topaz"]) NT_RecipieBox.push(["Name = Sur rune", true ,"Name = Sur rune", true ,"Name = Flawless Amethyst"]) //NT_RecipieBox.push(["Name = Ber rune", true ,"Name = Ber rune", true ,"Name = Flawless sapphire"]) //NT_RecipieBox.push(["Name = Jah rune", true ,"Name = Jah rune", true ,"Name = Flawless Ruby"]) //NT_RecipieBox.push(["Name = Cham rune", true ,"Name = Cham rune", true ,"Name = Flawless Emerald"]) }
Syntax Highlighting
[
Open in new window
]
Author Comments
none
Rating
5.08 / 8
147 Votes
http://codebin.yi.org/1162
page generated in 0.00 seconds