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BOB!
Posted by: wade mcgillis | September 4, 2009 @ 11:22am
Java Code
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import java.util.*; class PlayerClassText { public String generate(ProgramGUI gui) { LinkedList<GameLevel> levelsList = gui.levelsList; GameData data = gui.data; int speed = data.playerSpeed; int jumpspeed = data.playerJumpSpeed; double gravity = data.gravity; String ln = System.getProperty("line.separator"); String code = ""+ln+ "package"+ln+ " {"+ln+ " import flash.display.MovieClip;"+ln+ " import flash.ui.Keyboard;"+ln+ " import flash.utils.setInterval;"+ln+ " import flash.utils.clearInterval;"+ln+ " "+ln+ " public class playerclass"+ln+ " {"+ln+ " public var sprite:MovieClip;"+ln+ " public var x:Number;"+ln+ " public var y:Number;"+ln+ " public var width:Number;"+ln+ " public var height:Number;"+ln+ " public var vspeed:Number;"+ln+ " public var overfloor:Boolean;"+ln+ " public var visible:Boolean;"+ln+ " public var myimage:String;"+ln+ " public var objecttype:Number;"+ln+ " public var dir:Boolean;"+ln+ " public var intid:uint;"+ln+ " public function playerclass(xx:Number,yy:Number)"+ln+ " {"+ln+ " create(xx,yy);"+ln+ " intid = setInterval(step,17);"+ln+ " }"+ln+ " public function destroy():void"+ln+ " {"+ln+ " clearInterval(intid);"+ln+ " }"+ln+ " private function create(xx:Number,yy:Number):void"+ln+ " {"+ln+ " objecttype = 0;"+ln+ " x = xx;"+ln+ " y = yy;"+ln+ " width = 32;"+ln+ " height = 32;"+ln+ " overfloor = false;"+ln+ " vspeed = 0;"+ln+ " myimage = \"img_player\";"+ln+ " visible = true;"+ln+ " dir = false;"+ln+ " }"+ln+ " private function check_rectangle(xx:Number,yy:Number,ww:Number,hh:Number,xx2:Number,yy2:Number,ww2:Number,hh2:Number):Boolean"+ln+ " {"+ln+ " var l1:Number = xx;"+ " var r1:Number = xx+ww;"+ " var t1:Number = yy;"+ " var b1:Number = yy+hh;"+ " var l2:Number = xx2;"+ " var r2:Number = xx2+ww2;"+ " var t2:Number = yy2;"+ " var b2:Number = yy2+hh2;"+ " if(l2 < r1)"+ " if(r2 > l1)"+ " if(t2 < b1)"+ " if(b2 > t1)"+ " return true;"+ " return false;"+ " }"+ln+ " private function place_free(xx:Number,yy:Number):Boolean"+ln+ " {"+ln+ " var i:Number = 0;"+ln+ " var retval:Boolean = true;"+ln+ " for(i=0;i<flashmain._root.objarray.length;i+=1)"+ln+ " {"+ln+ " var e:Object = flashmain._root.objarray[i];"+ln+ " if (e.objecttype == 2)"+ln+ " {"+ln+ " if (check_rectangle(xx,yy,width,height,e.x,e.y,e.width,e.height)==true)"+ln+ " retval = false;"+ln+ " }"+ln+ " }"+ln+ " return retval;"+ln+ " }"+ln+ " private function object_collide(xx:Number,yy:Number):Object"+ln+ " {"+ln+ " var i:Number = 0;"+ln+ " var retval:Object = null;"+ln+ " for(i=0;i<flashmain._root.objarray.length;i+=1)"+ln+ " {"+ln+ " var e:Object = flashmain._root.objarray[i];"+ln+ " if (e.objecttype == 2)"+ln+ " {"+ln+ " if (check_rectangle(xx,yy,width,height,e.x,e.y,e.width,e.height)==true)"+ln+ " {"+ln+ " retval = e;"+ln+ " break;"+ln+ " }"+ln+ " }"+ln+ " }"+ln+ " return retval;"+ln+ " }"+ln+ " private function step():void"+ln+ " {"+ln+ " if (flashmain._root.isKeyDown(Keyboard.LEFT)) "+ln+ " {"+ln+ " dir = false;"+ln+ " if ((x-"+speed+" >= 0) && place_free(x-"+speed+",y))"+ln+ " {"+ln+ " x -= "+speed+";"+ln+ " if ((x >= flashmain._root.view_wview/2) && (x < flashmain._root.room_width-flashmain._root.view_wview/2))"+ln+ " flashmain._root.view_xview = x-flashmain._root.view_wview/2;"+ln+ " }"+ln+ " }"+ln+ " if (flashmain._root.isKeyDown(Keyboard.UP) && (!place_free(x,y+1)) && (place_free(x,y-1)))"+ln; if (jumpspeed < 0) code += " vspeed = "+Math.abs(jumpspeed)+";"+ln; else code += " vspeed = -"+(jumpspeed)+";"+ln; code += " if (flashmain._root.isKeyDown(Keyboard.RIGHT)) "+ln+ " {"+ln+ " dir = true;"+ln+ " if ((x+"+speed+" <= flashmain._root.room_width-32) && place_free(x+"+speed+",y))"+ln+ " {"+ln+ " x += "+speed+";"+ln+ " if ((x >= flashmain._root.view_wview/2) && (x < flashmain._root.room_width-flashmain._root.view_wview/2+4))"+ln+ " flashmain._root.view_xview = x-flashmain._root.view_wview/2;"+ln+ " }"+ln+ " }"+ln+ " if (place_free(x,y+1))"+ln+ " vspeed += "+gravity+";"+ln+ " y += vspeed;"+ln+ " if (!place_free(x,y+1))"+ln+ " {"+ln+ " vspeed = 0;"+ln+ " var obj1:Object;"+ln+ " obj1 = object_collide(x,y+1);"+ln+ " if (obj1!=null)"+ln+ " {"+ln+ " if (obj1.objecttype == 2)"+ln+ " {"+ln+ " if (y < obj1.y)"+ln+ " y = obj1.y-32;"+ln+ " else"+ln+ " y = obj1.y+32;"+ln+ " }"+ln+ " }"+ln+ " }"+ln+ " var obj2:Object;"+ln+ " obj2 = object_collide(x,y);"+ln+ " if (obj2!=null)"+ln+ " {"+ln+ " if (obj2.objecttype == 4)"+ln+ " {"+ln+ " flashmain._root.score += 1;"+ln+ " }"+ln+ " }"+ln+ " if (visible == true)"+ln+ " {"+ln+ " flashmain._root[myimage].y = y-flashmain._root.view_yview;"+ln+ " if (dir==false)"+ln+ " {"+ln+ " flashmain._root[myimage].x = x-flashmain._root.view_xview+32;"+ln+ " flashmain._root[myimage].scaleX = -1;"+ln+ " }"+ln+ " else"+ln+ " {"+ln+ " flashmain._root[myimage].x = x-flashmain._root.view_xview;"+ln+ " flashmain._root[myimage].scaleX = 1;"+ln+ " }"+ln+ " }"+ln+ " else"+ln+ " {"+ln+ " flashmain._root[myimage].visible = false;"+ln+ " }"+ln+ " }"+ln+ " }"+ln+ " }"+ln; return code; } }
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yay
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4.49 / 8
99 Votes
http://codebin.yi.org/368
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