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KROW FPS CONFIG 4
Posted by: KROW FPS CONFIG 4 | September 18, 2009 @ 3:14pm
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/////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////// /////������������������������������������������������//////////// //// ____ __. __ __ \////////// ///\ | |/ _|_____ ___ / \ / \ \//////// ////\ | < _ __ \/ _ \\ \/\/ / //////// /////\ | | \ | \/ <_> )\ / ////////\ ////// |____|__ \__| \____/ \__/\ / \////////\ ///// \/ \/ \////////\____ ////\____________ \////////////\ /////////////////\_________________________________ \////////////\ ///////////////////////////////////////////////////\____//////////////\_______ //////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\///////////////////////////\ //�������������� ���������������������������� � ************************ **** HOW TO INSTALL **** ************************ // Rename to autoexec.cfg and Extract to C:\Program Files\Steam\steamapps\username\counter-strike source\cstrike\cfg // Open Steam -> right click "Counter Strike: Source" -> "Properties" -> "Set launch Options" And write the following: // "-console" (For opening console)(write without "" only -console ^^,) // "-threads 2" (if 2 CPU's, 2 Cores, Dual-Core) Or: // "-threads 4" (if 4 CPU's, 4 Cores, Quad-Core) If you don't have 2 or 4 cores, then don't type threads. // "-dxlevel 81" (setting DirectX Level on 81. Increases FPS) // Now, sellect your resolution (still Launch Options): // "-w 800 -h 600" (setting resolution on 800x600. Increases most FPS. More resolutions: 1024x768, 1280x1024) For widescreen 16:9: // "-w 1280 -h 720" (setting resolution on 1280x720. Increases most FPS with widescreen. More resolutions in aspect ratio 16:9: 1365x768, 1600x900, 1920x1080) For widescreen 16:10: // "-w 1440 -h 900" (setting resolution on 1440x900. Increases most FPS with widescreen. More resolutions in aspect ratio 16:10: 1680x1050, 1920x1200) // Your system memory (still Launch Options): // "-heapsize 262144" ( If using 512MB system memory) // "-heapsize 524288" (If using 1GB system memory) // "-heapsize 1048576" (If using 2GB system memory or more) // If this Tweak Config doesn't work successfully on your computer, try kr0w_backup.cfg ! // !FINISH! // GL & HF!! ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ __ _ __ �������� ������������������� /// / /_ (_)___ ____/ /____ // / __ \/ / __ \/ __ / ___/ / / /_/ / / / / / /_/ (__ ) /_.___/_/_/ /_/\__,_/____/ echo "aliaz.cfg" playgamesound c4.explode alias ak47 "buy ak47" alias m4a1 "buy m4a1" alias vesthelm "buy vesthelm" alias vest "buy vest" alias armor "vest;vesthelm" alias deagle "buy deagle" alias scout "buy scout" alias mp5 "buy mp5" alias aug "buy aug" alias sig "buy sg552" alias g3sg1 "buy g3sg1" alias sg550 "buy sg550" alias famas "buy famas" alias galil "buy galil" alias p90 "buy p90" alias awp "buy awp" alias defuse "buy defuser" alias mac10 "buy mac10" alias tmp "buy tmp" alias he "buy hegrenade" alias flash "buy flashbang" alias smoke "buy smokegrenade" alias flashes "flash;flash" alias allnades "smoke;flashes;he" alias akm4 "ak47;m4a1;armor;defuse" alias desert "deagle;armor;defuse" alias scouter "scout;armor;defuse" alias awper "awp;armor;defuse" alias mp "mp5;armor;defuse" alias augsig "aug;sg552;armor;defuse" alias famgal "famas;galil;armor;defuse" alias elite5 "elites;fn57;armor;defuse" alias tmpmac10 "mac10;tmp;armor;defuse" alias p90z "p90;armor;defuse" alias "train" "rcon changelevel de_train" alias "dust2" "rcon changelevel de_dust2" alias "inferno" "rcon changelevel de_inferno" alias "dust" "rcon changelevel de_dust" alias "nuke" "rcon changelevel de_nuke" alias "prodigy" "rcon changelevel de_prodigy" alias "aztec" "rcon changelevel de_aztec" alias "cbble" "rcon changelevel de_cbble" alias "mill" "rcon changelevel de_cpl_mill" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// __________ _________ .__ __ // \______ \__ __ ___.__. / _____/ ___________|__|______/ |_ ______ / | | _/ | < | | \_____ \_/ ___\_ __ \ \____ \ __\/ ___/ | | \ | /\___ | / \ \___| | \/ | |_> > | \___ \ |______ /____/ / ____| /_______ /\___ >__| |__| __/|__| /____ > \/ \/ \/ \/ |__| \/ echo "buyscript" bind "kp_pgdn" "buy deagle" bind "kp_del" "buy hegrenade;he;flash;flash;defuse" bind "kp_downarrow" "buy vest;vesthelm;defuse" bind "kp_end" "buy smokegrenade;smoke;flashes;he" bind "kp_5" "buy famas;galil;vest;vesthelm;defuse" bind "kp_pgup" "buy awp;vest;vesthelm;defuse" bind "kp_ins" "defuse" bind "kp_leftarrow" "buy flash;flash" bind "kp_rightarrow" "buy m4a1;ak47;vest;vesthelm;defuse" bind "mouse5" "slot1" bind "mouse4" "slot3" bind "mwheeldown" "+jump" bind "mwheelup" "+jump" bind "downarrow" "say :)" bind "alt" "zb_teamcash" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// _________ .__ .__ // \_ ___ \_______ ____ ______ _____| |__ _____ |__|______ / / \ \/\_ __ \/ _ \/ ___// ___/ | \\__ \ | \_ __ \ \ \____| | \( <_> )___ \ \___ \| Y \/ __ \| || | \/ \______ /|__| \____/____ >____ >___| (____ /__||__| \/ \/ \/ \/ \/ sv_cheats "1" // Now your crosshair. // Auto size = cl_crosshairscale "0" cl_crosshairscale "1200" // Medium = cl_crosshairscale "768" // Large = cl_crosshairscale "600" cl_crosshaircolor "0" // Red = cl_crosshaircolor "1" // Blue = cl_crosshaircolor "2" // Yellow = cl_crosshaircolor "3" // Lightblue = cl_crosshaircolor "4" // Translucent = cl_crosshairalpha "1" cl_crosshairalpha "9999" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// .__ .___ // | |__ __ __ __| _/ / | | \| | \/ __ | | Y \ | / /_/ | |___| /____/\____ | \/ \/ hud_centerid "1" // .. not = hud_centerid "0" /hud_fastswitch "1" // Sloow weapon switch = hud_fastswitch "0" cl_c4progressbar "1" // .. no? = cl_c4progressbar "0" // 6 Seconds of showing chat messages down left corner. Change the seconds if you want = hud_saytext_time "6" // Death notices upper right corner (who killed who with what?). Change the seconds if you want = hud_deathnotice_time "6" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// _____ ____ __ __ ______ ____ // / \ / _ \| | \/ ___// __ \ / | Y Y ( <_> ) | /\___ \\ ___/ |__|_| /\____/|____//____ >\___ > \/ \/ \/ // Mouse Sensitivity, example = sensitivity "3.0" // Zoom Sensitivity (sensitivity when zooming. This changes the sensitivity in relation to normal when you use a scope. If it's set to "1.0" and normal sens is "3.0", your zoom sens will be "3.0" from your normal sens. If it's "0.5" from normal sens "3.0", zoom sens will be "1.5" from normal sens), example = zoom_sensitivity_ratio "1.0" // No smooth or some slight of mouse laggs? Set to "0", or "1" for on = m_filter "0" // No mouse acceleration? Set to "0", or "1" for on = m_customaccel "0" // Vertical mouse sens (standard 0.22/.22). = m_pitch ".022" // Horisontal mouse sens (standard 0.22/.22). = m_yaw ".022" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// .___ // __________ __ __ ____ __| _/ / / ___/ _ \| | \/ \ / __ | \___ ( <_> ) | / | \/ /_/ | /____ >____/|____/|___| /\____ | \/ \/ \/ bgmvolume "0"; // CD sound playback volume cl_customsounds "0"; dsp_enhance_stereo "1"; // If set to 1 enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit dsp_slow_cpu "1"; // Self Explanatory dsp_vol_2ch "1"; dsp_vol_4ch "0" ; dsp_vol_5ch "0"; dsp_volume "1"; // Max = 2. Determines the volume of the background dsp effects. If the volume is increased, the impact of dsp enhancement will be exaggerated with no performance impact snd_profile "0"; // If set to 1, shows dsp usage stats in the console snd_mixahead "0.06"; // Mixes sound ahead to reduce stuttering. Set between 0 and 1, the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of 0.5 to 0.7 will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance snd_async_fullyasync "0"; // If set to 1, sound may go out of synch with actions but you will experience reduced loading pauses and stuttering. Usually best left disabled snd_pitchquality "1"; snd_duckerthreshold "0.15"; snd_duckerreleasetime "2.5"; snd_duckerattacktime "0.5"; snd_ducktovolume "0.55"; snd_noextraupdate "0"; snd_surround_speakers "0" // Headset = 0, 2 speakers = 2, and so on. = snd_surround_speakers "0" voice_forcemicrecord "1"; voice_enable "0"; voice_scale "0"; voice_modenable "0"; //snd_musicvolume "1" // Ingame Music volume. Change if you want = snd_musicvolume "1" //snd_digital_surround "1" // Digital Surround Sound = snd_digital_surround "1" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// ____ ______ _____ ____ // / \\__ \ / \_/ __ \ / | | \/ __ \| Y Y \ ___/ |___| (____ /__|_| /\___ > \/ \/ \/ \/ name roope ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// .___ // ____________ __| _/____ _______ / \_ __ \__ \ / __ |\__ \\_ __ \ | | \// __ \_/ /_/ | / __ \| | \/ |__| (____ /\____ |(____ /__| \/ \/ \/ ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// __ .__ // ____ _____/ |_ ________________ ______ | |__ / / \_/ __ \ __\/ ___\_ __ \__ \ \____ \| | \ | | \ ___/| | / /_/ > | \// __ \| |_> > Y \ |___| /\___ >__| \___ /|__| (____ / __/|___| / \/ \/ /_____/ \/|__| \/ fps_max "121" cl_showfps "0" net_graph "3" net_graphpos "2" net_graphheight "800" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// __ .___ // ____ _____/ |_ ____ ____ __| _/____ / / \_/ __ \ __\/ ___\/ _ \ / __ |/ __ \ | | \ ___/| | \ \__( <_> ) /_/ \ ___/ |___| /\___ >__| \___ >____/\____ |\___ > \/ \/ \/ \/ \/ cl_lagcomp_errorcheck "0" cl_lagcompensation "1" cl_updaterate "101" cl_interpolate "1" cl_interp_ratio "1" cl_cmdrate "101" cl_cmdbackup "2" cl_interp "0.01" cl_smooth "1" cl_smoothtime "0.01" cl_resend "6" cl_pred_optimize "2" net_maxfragments "1280" cl_timeout "30" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// .__ .___ .__ //______ | | _____ ___.__. ___________ _____ ____ __| _/____ | | ______ / \____ \| | \__ \< | |/ __ \_ __ \/ \ / _ \ / __ |/ __ \| | / ___/ | |_> > |__/ __ \\___ \ ___/| | \/ Y Y ( <_> ) /_/ \ ___/| |__\___ \ | __/|____(____ / ____|\___ >__| |__|_| /\____/\____ |\___ >____/____ > |__| \/\/ \/ \/ \/ \/ \/ r_3dsky "0" r_avglight "1" r_decals "30" r_decal_cullsize "9999" r_dopixelvisibility "0" // Disables doing of visibility pixels r_drawflecks "0" // Disables sparks and dirty stuff from bullet impacts r_drawbatchdecals "0" // Disables the rendering of decals in batch r_drawdetailprops "0" // Disables the rendering of detail props r_drawmodeldecals "0" // Disables model decals (i.e. blood) r_flex "0" // Disables flex material system r_lightaverage "0" // Disables light average r_lightinterp "0" // Interpolation of light r_lod "2" // Details on models 2 = Minimum, 0 = Maximum at distance. r_teeth "0" // Disables teeths in models r_worldlights "0" // Maximum of world lights r_worldlightmin "0" // Minimum of world lights r_rootlod "2" // Base lod of the model in the memory. 2 = minimum, 0 = Maximum. Sets model on low ingame r_dynamic "0" // Disables dynamic light r_maxdlights "0" // Maximum lights on details r_modellodscale "-1" // The transitioning power of LOD r_occlusion "0" // Disables the Model Occlusion System r_gamma "0.5" // Models gamma r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "0" r_ambientfraction "0.1" r_ambientmin "0.3" r_ambientboost "0" // Enables ambient boost r_eyes "0" // Disables eyes in models r_eyesize "0" // The eyesize of eyes in models r_eyeshift_z "0" // Placement of eyes r_eyeshift_y "0" // Placement of eyes r_eyeshift_x "0" // Placement of eyes r_eyemove "0" // Disables eyemove r_eyegloss "0" // Disables gloss in eyes r_eyeglintlodpixels "0" // Disables pixels of lod in glints of eyes r_PhysPropStaticLighting "0" // Disables physic prop static lighting r_renderoverlayfragment "0" // Max of rendering overlay fragments r_propsmaxdist "0" // Max distance at which props are rendered r_radiosity "4" // Value of radiosity r_updaterefracttexture "0" // Disables updating of refracttexture r_norefresh "0" // Disables refreshing r_phong "0" // Disables phong r_ropetranslucent "0" // Disables rope translucent r_TransitionSensitivity "0" r_maxnewsamples "0" // Maximum of new samples r_maxsampledist "0" // Maximum sample distance r_minnewsamples "0" // Minimum if new samples r_maxmodeldecal "0" r_fastzreject "1" r_spray_lifetime "1" r_lod_noupdate "1" r_updaterefracttexture "0" ************************* ***** R A G D O L L ***** ************************* cl_phys_props_enable "0" // Disables physics props (stuff loaded into texture) cl_phys_props_max "0" // Maximum amount of physics props allowed cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" // Disables ragdoll (corpse) cl_minmodels "1" // Enables same team models cl_min_ct "4" // CT's team model. Changeable: 1,2,3,4 cl_min_t "4" // T's team model. Changeable: 1,2,3,4 cl_wpn_sway_scale "0" g_ragdoll_fadespeed "600" g_ragdoll_important_maxcount "0" g_ragdoll_lvfadespeed "0" g_ragdoll_maxcount "0" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// .__ .__ // ________________ ______ | |__ |__| ____ ______ / / ___\_ __ \__ \ \____ \| | \| |/ ___\ / ___/ / /_/ > | \// __ \| |_> > Y \ \ \___ \___ \ \___ /|__| (____ / __/|___| /__|\___ >____ > /_____/ \/|__| \/ \/ \/ mat_forceaniso "0" // Disables the use of multisampling on texture to smooth out edges. Sets forceaniso on 0 ingame mat_antialias "0" // Disables the use of multisampling to smooth out edges. Sets AntiAlias on 0 ingame mat_colorcorrection "0" // Disables correction of colors. Sets Color Correction on 0 ingame mat_bloomscale "0" // Disables Bloomscale mat_bumpmap "0" // Disables bump mapping mat_bufferprimitives "1" // Disables buffering primitives mat_bumpbasis "0" // Disables bump basis mat_clipz "1" // Disables optimized Z-Buffer rendering mat_fastnobump "0" // Enables fast bump mapping mat_fastspecular "1" // Enables fast specularity mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth mat_picmip "4" // Changes the resolutions of textures when they're loaded into memory. Sets texture quality on low mat_reducefillrate "1" // Reduces the fillrate. Sets the Shader level on low mat_specular "0" // Disables specularity (shiny crap) mat_trilinear "0" // Disables Trilinear. 0 Sets on brilinear mat_vsync "0" // Disables vertical syncronization. Sets v sync off ingame mat_disable_bloom "0" // Disables Bloom effects. Sets Bloom on none mat_hdr_enabled "0" // Disables Full HDR (High Dynamic Range). Sets hdr on none mat_hdr_level "0" // Level of HDR and Bloom. 0 = None, 1 = Bloom, 2 = HDR. Can only be changed if HDR is enabled mat_monitorgamma "1.6" // Overall gamma. Lower the number the brighter the screen. Only works in fullscreen. mat_compressedtextures "1" // Disables texture compression mat_forcemanagedtextureintohardware "0" // Disables managed texture into hardware mat_filterlightmaps "1" // Enables filtering of light in maps mat_filtertextures "1" // Enables filtering of textures mat_forcehardwaresync "0" // Enables syncronization with hardware mat_bloomamount_rate "0.05f" // Must be 0.05f mat_debug_autoexposure "0" mat_debug_bloom "0" mat_debug_postprocessing_effects "0" mat_debug_process_halfscreen "0" mat_debugalttab "0" mat_debugdepth "0" mat_debugdepthmode "0" mat_debugdepthval "128" mat_debugdepthvalmax "256" mat_diffuse "1" mat_force_bloom "0" // Disables forcing of Bloom mat_hdroverbrightrange "16" mat_leafvis "0" mat_norendering "0" mat_parallaxmap "0" mat_showlightmappage "-1" mat_surfaceid "0" mat_surfacemat "0" mat_softwareskin "0" mat_softwarelighting "0" mat_aaquality "0" // Texture quality. Sets texture quality on low mat_disable_lightwarp "1" mat_framebuffercopyoverlaysize "0" mat_disable_ps_patch "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_disable_fancy_blending "1" mat_autoexposure_max "0" mat_autoexposure_min "0" ******************* ***** R O P E ***** ******************* rope_averagelight "0" rope_smooth "0" rope_subdiv "0" rope_collide "0" rope_shake "0" rope_smooth_minwidth "0" rope_smooth_minalpha "0" rope_smooth_maxalphawidth "0" rope_smooth_maxalpha "0" rope_smooth_enlarge "0" rope_wind_dist "0.01" sv_forcepreload "1" ********************* ***** W A T E R ***** ********************* r_waterforceexpensive "0" // Disables quality water. Sets water quality on Medium ingame r_WaterDrawReflection "0" // Disables quality water. Sets water quality on Medium ingame r_WaterDrawRefraction "0" // Disables quality water. Sets water quality on Medium ingame r_cheapwaterend "1" // Disables quality water. Sets water quality on Low ingame r_cheapwaterstart "1" // Disables quality water. Sets water quality on Low ingame r_forcewaterleaf "0" r_waterforcereflectentities "0" mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8 cl_show_splashes "0" // Disables water splashes fog_enable_water_fog "0" // Disables water fog ************************* ***** S H A D O W S ***** ************************* mat_shadowstate "0" r_shadows "1" // Enables shadows. Sets shadows on ingame r_shadowmaxrendered "10" // Max of rendering models shadows r_shadowrendertotexture "1" // Enables shadows rendered to texture r_shadowlodbias "0" ***************** ***** F O G ***** ***************** fog_enable "0" // Disables fog in maps fog_enableskybox "0" // Disables fog sky boxes *************************** ****** T E X T U R E ****** *************************** texture_budget_background_alpha "9999999" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "0" texture_budget_panel_width "0" texture_budget_panel_y "450" texture_budget_panel_x "0" *********************** ***** B U D G E T ***** *********************** budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "0" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "5" budget_history_numsamplesvisible "0" budget_show_history "0" budget_show_averages "0" budget_show_peaks "0" budget_averages_window "0" budget_peaks_window "0" budget_bargraph_background_alpha "128" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// _____ // ______ ____________/ ____\___________ _____ _____ ____ ____ ____ / \____ \_/ __ \_ __ \ __\/ _ \_ __ \/ \\__ \ / \_/ ___\/ __ \ | |_> > ___/| | \/| | ( <_> ) | \/ Y Y \/ __ \| | \ \__\ ___/ | __/ \___ >__| |__| \____/|__| |__|_| (____ /___| /\___ >___ > |__| \/ \/ \/ \/ \/ \/ r_3dnow "1" // Disables the 3DNOW calculations for INTEL CPU's. Set to 1 if using AMD CPU r_sse "1" // Enables the SSE calculations for SSE CPU's (AMD & INTEL) r_sse2 "1" // Enables the SSE2 calculations for SSE2 CPU's (AMD & INTEL) r_mmx "1" // Enables the MMX calculations for MMX CPU's (AMD & INTEL) ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// _________ __ _____ _____ // / _____// |_ __ ___/ ____\/ ____\ / \_____ \\ __\ | \ __\\ __\ / \| | | | /| | | | /_______ /|__| |____/ |__| |__| muzzleflash_light "0" gl_clear "0" props_break_max_pieces "0" // Disables prop fragmenting props_break_max_pieces_perframe "0" func_break_max_pieces "0" blink_duration "0" flex_smooth "0" mp_decals "0" // How many player sprays and bullets will be shown con_enable "1" weapon_showproficiency "1" lod_enable "1" hud_centerid "1" blink_duration "0" hud_fastswitch "1" closecaption "0" net_showevents "0" jpeg_quality "100" demo_recordcommands "1" showhitlocation "1" *********************** ***** C L I E N T ***** *********************** cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load cl_ejectbrass "0" // Disables brass ejection, aka no shells cl_smoothtime "0.01" cl_soundscape_flush cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images cl_allowdownload "0" cl_detail_avoid_force "0" cl_detail_avoid_radius "0" cl_detail_avoid_recover_speed "0" cl_detail_max_sway "0" cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server cl_predictweapons "1" cl_pred_optimize "2" cl_soundscape_flush cl_restrict_server_commands "0" cl_autohelp "1" cl_c4progressbar "1" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// .__ // ____________ |__| ____ / \_ __ \__ \ | |/ \ | | \// __ \| | | \ |__| (____ /__|___| / \/ \/ r_rainalpha "0" r_ropetranslucent "0" r_rainlength "0" r_rainalphapow "0" r_raindensity "0" r_rainradius "0" r_rainspeed "0" r_rainwidth "0" r_rainsimulate "0" r_RainProfile "0" r_RainSideVel "0" ___ ///\ ////\____________ /////////////////\_________________________________ ________________ ///////////////////////////////////////////////////\__________/////////////////\_________________ /////////////////////////////////////////////////////////////////////////////////////////////////\ /////////////////����������������������������������\/////////����������������\//////////////////// ////������������ �������� ������������������� /// ___. .__ .___ // \_ |__ | | ____ ____ __| _/ / | __ \| | / _ \ / _ \ / __ | | \_\ \ |_( <_> | <_> ) /_/ | |___ /____/\____/ \____/\____ | \/ \/ violence_agibs "1" // Alien gibs. If set to 0, people who dies will lay down and give up. Instead of lose and die. violence_hgibs "1" // Human gibs. If set to 0, people who dies will lay down and give up. Instead of lose and die. violence_hblood "1" // Human Blood. If set to 0, people who dies will lay down and give up. Instead of lose and die. violence_ablood "1" // Alien Blood. If set to 0, people who dies will lay down and give up. Instead of lose and die. clear echo "///////////////////////////////////////////////////////////////////" echo "//////////////////////////////////////////////////////////////////" echo "/////''''''''''''''''''''''''''''''''''''''''''''''''////////////" echo "//// ____ __. __ __ \//////////" echo "///\ | |/ _|_____ ___ / \ / \ \////////" echo "////\ | < _ __ \/ _ \\ \/\/ / ////////" echo "/////\ | | \ | \/ <_> )\ / ////////\" echo "////// |____|__ \__| \____/ \__/\ / \////////\" echo "///// \/ \/ \////////\____" echo "////\____________ \////////////\" echo "/////////////////\_________________________________ \////////////\ " echo "///////////////////////////////////////////////////\____//////////////\_______" echo "//////////////////////////////////////////////////////////////////////////////\" echo "/////////////////''''''''''''''''''''''''''''''''''\///////////////////////////\" echo "'''''''''''''''' ''''''''''''''''''''''''''''"
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92 Votes
http://codebin.yi.org/384
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