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GML - Movement with mouse
Posted by: gunnerIl | June 2, 2010 @ 10:43am
GML Code
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var mvdist,dvx,dvy; mvdist=point_distance(xprevious,yprevious,x,y); if (mvdist) { // this precaution needs to be taken, in order to avoid a possible "DIVIDE BY ZERO" numeric exception dvx=(x-xprevious)/mvdist; dvy=(y-yprevious)/mvdist; } else {dvx=0; dvy=0}
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http://codebin.yi.org/663
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