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PHP, 0.8KB
Jul. 29, 10:24pm
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Posted by: Check again | June 24, 2010 @ 5:11pm
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ent_create env_entity_dissolver; echo ===================================; echo ===================================; echo ===== Setting up PatrolBurner =====; sv_cheats 1; ent_fire !activator addoutput "targetname ME"; ent_create env_entity_dissolver; echo === PatrolBurner setup completed. =; echo ===================================; echo ; ent_setname Dissolver; npc_create npc_cscanner ent_setname PatrolBurner; ent_fire PatrolBurner addoutput "health 99999999" (optional); ent_fire PatrolBurner setrelationship "player d_li"; ent_fire PatrolBurner setfollowtarget ME; ent_fire PatrolBurner addoutput "onphotographNPC !activator,ignite"; //ent_fire PatrolBurner addoutput "OnFoundEnemy !activator,targetname,Target"; ent_fire PatrolBurner addoutput "onphotographNPC point_tesla,fireuser1"; //ent_fire PatrolBurner addoutput "OnFoundEnemy env_beam,LightningEnd,Target"; //ent_fire PatrolBurner addoutput "onphotographNPC env_beam,StrikeOnce"; ent_fire PatrolBurner addoutput "onlostenemy PatrolBurner,setfollowtarget,ME"; ent_fire Dissolver addoutput "onuser1 !self,dissolve,PatrolBurner"; ent_fire Dissolver addoutput "onuser1 !self,kill"; ent_fire PatrolBurner addoutput "ondamagedbyplayer Dissolver,fireuser1"; echo ; echo ===================================; echo ========= Creating Tesla ==========; give point_tesla echo ======== Setting Up Tesla =========; echo ===================================; echo ; ent_fire point_tesla addoutput "m_Color 355 155 255" ent_fire point_tesla addoutput "m_soundname ambient/energy/zap3.wav" ent_fire point_tesla addoutput "m_flRadius 100" ent_fire point_tesla addoutput "beamcount_min 10" ent_fire point_tesla addoutput "beamcount_max 300" ent_fire point_tesla addoutput "thick_min 1" ent_fire point_tesla addoutput "thick_max 6" ent_fire point_tesla addoutput "lifetime_min 1" ent_fire point_tesla addoutput "lifetime_max 5" ent_fire point_tesla addoutput "interval_min 1" ent_fire point_tesla addoutput "interval_max 5" ent_fire point_tesla addoutput "renderfx 0" ent_fire point_tesla addoutput "rendermode 3" ent_fire point_tesla addoutput "renderampt 255" ent_fire point_tesla colorbluevalue 90 ent_fire point_tesla colorredvalue 200 ent_fire point_tesla colorgreenvalue 100 ent_fire point_tesla colorbluevalue 210 ent_fire point_tesla turnon ent_fire point_tesla setparent PatrolBurner; ent_fire point_tesla setparentattachment "light"; ent_fire point_tesla addoutput "onuser1 !self,dospark"; echo ===================================; echo ========== Status Report: ========; echo ======= PatrolBurner Online =======; echo === PatrolBurner Weaponry Ready ===; echo == PatrolBurner Thrusters Ready ===; echo = PatrolBurner Awaiting Response ==; echo ===================================; echo ===================================; //////////////////// //Energy beam here// //////////////////// //env_beam has been put on hold until I can work out the bugs! //ent_create env_beam; //ent_fire env_beam addoutput "renderfx 0"; //ent_fire env_beam addoutput "renderamt 255"; //ent_fire env_beam addoutput "rendercolor 255 0 0"; //ent_fire env_beam addoutput "Radius 100"; //ent_fire env_beam addoutput "life 5"; //ent_fire env_beam addoutput "BoltWidth 3"; //ent_fire env_beam addoutput "NoiseAmplitude 25"; //ent_fire env_beam addoutput "damage 85"; //ent_fire env_beam addoutput "LightningStart PatrolBurner"; //ent_fire env_beam addoutput "LightningEnd Target"; //ent_fire env_beam addoutput "TouchType 3"; //ent_fire env_beam addoutput "texture sprites/laserbeam.spr"; //ent_fire env_beam addoutput "ontouchedbyentity !activator,ignite"; //ent_fire env_beam "TurnOff"; /////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////
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Author Comments
Some parts are commented out, due to some coding errors. This is a
work in progress.
Rating
4.75 / 8
51 Votes