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untitled C++ Code
Posted by: BAS | July 20, 2010 @ 1:10pm
C++ Code
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#include <iostream> #include <cstdlib> #include <ctime> #include "player.h" bool evasionCheck = false; // TRUE = CHARACTER HAS EVADED THE ATTACK FALSE = THE CHARACTER HAS NOT EVADED THE HIT. bool defenseCheck = false; // TRUE = CHARACTER HAS DEFENDED THE ATTACK. FALSE = CHARACTER HAS NOT DEFENDED THE ATTACK. int damageRecieved = 0; int attackChoice = 0; int ranNumber = 0; // The placeholder for the actual random number int maxNumber = 0; //Max number the RNG can go too int strikeType = 0; // Strike type for determing evasion. 3 = heavy 2 = normal 1 = light. srand((unsigned)time(0)); //seeds the RNG to system time class battle { bool checkEvasion(int strikeType) { if (strikeType == 3) { if ((randomNumber(50)) > ((enemy.getEvasion) * 5)) { return true; } return false; }//end of striketype 3 if (strikeType == 2) { if ((randomNumber(75)) > ((enemy.getEvasion) * 5)) { return true; } return false; }//end of striketype 2 if (strikeType == 1) { if ((randomNumber(125)) > ((enemy.getEvasion) * 5)) { return true; } return false; }//end of striketype 1 }//end of checkEvasion int randomNumber(int maxNumber) { randomNumber = (rand() % maxNumber); return ranNumber; } int heavy_strike() { damageRecieved = (randomNumber(15) * player.getSrength()) - (enemy.getDefense()); evasionCheck = checkEvasion(strikeType); if (evasionCheck == False) { if (damageRecieved < enemy.getDefense) { defenseCheck = true; } else { defenseCheck = false; } if (defenseCheck == false && evasionCheck == false) { return damageRecieved; } if (defenseCheck == true) { std::cout << "They defended the attack!"; return 0; } } if (evasionCheck == true) { std::cout << "They evaded the attack!"; return 0; } return 0; } int light_strike() { // damageRecieved = (RNG(0-5) * Strength) - (Enemy Defense) // If damageRecieved =< Enemy DEfense "Armour blocked the strike!" // Evasion = (RNG(1-125) =< (evasion * 5) // if RNG =< Evasion "They dodged the attack!" return damageRecieved; } int normal_strike() { // damageRecieved = (RNG(0-10) * Strength) - (Enemy Defense) // If damageRecieved =< Enemy DEfense "Armour blocked the strike!" // Evasion = (RNG(1-100) =< (evasion * 5) // if RNG =< Evasion "They dodged the attack!" return damageRecieved } battle() { std::cout << "\n\nFIGHT!!"; do { std::cout << "\n\n 1 = Heavy Strike\n 2 = Normal Strike \n 3 = Light Strike\n"; std::count << "\n How will you attack? "; std::cin >> attackChoice; switch(attackChoice) // Determine player's intention for this turn. Heavy, normal or light strikes. { case 1: //Heavy Strike break; case 2: // Normal Strike break; case 3: // Light Strike break; default: std::cout << "Make a valid choice before it is too late Gladiator!"; break; } }while (attackChoice < 1 || attackChoice > 4); }// End of battle() }
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http://codebin.yi.org/749
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