1. //Universal Config v. 2
  2.  
  3. if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
  4.  
  5.  
  6. NT_logItems = true; // enable logging
  7. NT_LoggingMaxLines = 1000000;
  8. bobDebug = false; //debugs to oog
  9. NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
  10. function NT_LoadConfig()
  11. {
  12.  
  13. NT_IdleOnClone = false;
  14. NT_IdleOnSOJ = false;
  15. NT_IdleOnSOJTimeoutSec = 0; // stop idling after no more soj ticks in seconds
  16. NT_HostileAction = 0; //0 = nothing 1 = quit 2 = kill
  17. //["SimonSays","Mausoleum","Countess","Pit","Tristram","BoneAsh","Andariel","Sewers","Maggot","AncientTunnels","Beetleburst","ClawViper","Summoner","Duriel","KurastTemples","Travincal","Mephisto","Izual","Hephasto","Diablo","FastDiablo","LeechD","Eldritch","Frozenstein","Nihlathak","Pindleskin","WPpindle","AncientsWay","ThreshSocket",Worldstone","Baal","Leech"]
  18.  
  19. NTConfig_Script = ["Andariel", "Mephisto", "BoneAsh", "Countess", "Eldritch", "Bishibosh", "ThreshSocket", "FastPindle", "Baal"];
  20. NTConfig_PublicMode = false;
  21.  
  22. NT_LeechType = 2; // Set to 1 to join hot tp, 2 for safe tp, and 3 to stay in corner
  23. leader = ""; //Leaders Name Case Sensitive
  24. NT_Leader.push(leader); // Do not edit this line
  25. QuitWith = ""; //ONLY edit this line if you want to quit from the game with someone OTHER THAN your leader;
  26. QuitWithLeader = (QuitWith == "") ? leader : QuitWith; //Do not edit this line;
  27.  
  28. // Shop bot have to manually enable this
  29.  
  30. //NTSB_StopShopping = 100000;
  31. //NTSB_ShopOnNpcVisit = true;
  32. //NTConfig_Script.push("ShopBot");
  33.  
  34.  
  35. SimonNextLevel = 109; // keypad -
  36. SimonPOI = 106; // keypad *
  37. SimonPrevousLevel = 111;// keypad /
  38. SimonEscToTown = 69; // key "e"
  39. SimonEnableSnagging = false;
  40. SimonAutoReveal = false;
  41. SimonStopLifeWatch = false;
  42. SimonEnableCommands = false;
  43. NTConfig_ClearPitLevel1 = true; // Set to true to clear level1
  44. NTConfig_FireEyeExtension = false; // summoner ext
  45. NTConfig_KillFangskin = true
  46. NTConfig_CouncilExtension = false; // summoner ext
  47. NTConfig_Moattrick = false;
  48.  
  49. DiabloTPMsg = "HOT TP!!";
  50. KillingDiabloMsg = "Killing Diablo!";
  51. DiabloNewGameMsg = "Next Game";
  52.  
  53. NTConfig_NihlathakExtension = true; // Set true to continue to Nihl
  54. NTConfig_PindleskinExtension = true; // Set true if you want to continue to Pindle
  55. NTConfig_ShenkExtension = true;
  56. NTConfig_DacFarrenExtension = true ;
  57. NTConfig_WSK2Extension = true;
  58. NTConfig_WSK3Extension = true;
  59. NTConfig_KillBaal = true;
  60. BaalTPMsg = "HOT TP";
  61. BaalTPSafeMsg = "1 Clear";
  62. KillBaalMsg = "Lets Kill Baal!";
  63. BaalNextGameMsg = "Next Game!";
  64. NTConfig_CastBOForParty = false; //Set to true to wait to precast buffs for party when running CS / Diablo;
  65. NTConfig_BOMsg = "Casting BO in"; //Write precast message here, will automatically be followed by your delay time and ' seconds'; for example, this will say "Casting BO in 5 seconds"
  66. NTConfig_BODelay = 5; //Set your precast delay here (in seconds);
  67.  
  68. NTConfig_PrintAttack = false; //Set to true if you want to print() attack information to console;
  69.  
  70. NTCOW_DistanceToKing = 40; //Set the distance bot will hold too the king when running NTCow.dbl (>40 is recommended here, it's about 2 screens away depending on direction)
  71. NTCOW_KingChicken = 50; //Set the cow king's hp chicken threshold. NTCOW_KingChicken = chickenpercent. The bot will quit if the cow king is under this hp treshold
  72.  
  73.  
  74. //-------------------------------------------------------------------------------------------------
  75. // Potion, Merc, and Chicken Settings:
  76. // For the most part, the below settings should be self explanatory.
  77. // For the life settings "80" would represent 80% life
  78. //-------------------------------------------------------------------------------------------------
  79.  
  80. NT_PickUtility = true; // tries to fill belt and tombs with pickit
  81. FastSnag = false; // picks after each attack. based on itemdrop event
  82. NTConfig_BeepOnFull = false; //If set true, bot will sound a beep when trying to stash an item and the inventory is full;
  83.  
  84. NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
  85. NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
  86. NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
  87.  
  88. NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
  89. NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
  90. NTConfig_SkipHealCurses = true; // If you want to skip curses, set to true
  91. NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
  92. NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
  93.  
  94. NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
  95. NTConfig_LifeRejuvThresh = 35; // Drink a rejuvenation potion if under this percent of life.
  96. NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
  97. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
  98. NTConfig_LifeChicken = 50; // This is your chicken life percent. If you go below this life total, exit game.
  99. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
  100.  
  101. NTConfig_MercLifeThresh = 90; // This is the threshold to use a life potion on your merc in percent.
  102. NTConfig_MercRejuvThresh = 25; // This is the threshold to use a rejuv potion on your merc in percent.
  103. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
  104.  
  105. NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
  106.  
  107. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
  108. NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
  109. NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
  110. NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
  111. NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
  112.  
  113. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  114.  
  115. //----------------------------------------------------------------------------------------------
  116. // Type of potion used in each belt column
  117. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  118. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  119. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  120. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  121. // To use rejuvenations only, put "rv" in all columns.
  122. //----------------------------------------------------------------------------------------------
  123. NTConfig_BeltColType[0] = "hp";
  124. NTConfig_BeltColType[1] = "mp";
  125. NTConfig_BeltColType[2] = "rv";
  126. NTConfig_BeltColType[3] = "rv";
  127.  
  128. //----------------------------------------------------------------------------
  129. // Minimum amount of potions in each column before needing refilling
  130. // If there's less potions then this number in the column we go and shop.
  131. // Set to 4 to go shopping as soon as there's a potion missing.
  132. // Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
  133. //----------------------------------------------------------------------------
  134. NTConfig_BeltColMin[0] = 4;
  135. NTConfig_BeltColMin[1] = 4;
  136. NTConfig_BeltColMin[2] = 0;
  137. NTConfig_BeltColMin[3] = 0;
  138.  
  139. //-----------------------------------------------------------------------------------
  140. // SnagIt configuration
  141. // Here is a list of preset nip files assuming you use nip package.
  142. // If you want to add your own .nip files, just copy any line and enter the
  143. // To disable a .nip file, just add "//" at the start of the line or delete the line.
  144. //-----------------------------------------------------------------------------------
  145. NTConfig_NIPFilePath =["uniques.nip", "whites.nip", "runes.nip", "potions.nip", "moneymaker.nip", "keys.nip", "RuneWords.nip", "Shop Bot.nip"];
  146.  
  147. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  148.  
  149. //------------------------------------------------------------------------------
  150. // GambleIt configuration
  151. // To specify what items to gamble, adjust the array with the desired item codes
  152. //------------------------------------------------------------------------------
  153. NTConfig_GambleIt = false;
  154. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
  155.  
  156. NTConfig_GambleItem.push("rin"); // Rings
  157. NTConfig_GambleItem.push("amu"); // Amulets
  158. NTConfig_GambleItem.push("ci0"); // Circlets
  159. NTConfig_GambleItem.push("ci1"); // Coronets
  160. //NTConfig_GambleItem.push("lgl"); // Leather Gloves
  161. //NTConfig_GambleItem.push("vgl"); // Heavy Gloves
  162. //NTConfig_GambleItem.push("mgl"); // Chain Gloves
  163. //NTConfig_GambleItem.push("tgl"); // Light Gauntlets
  164. //NTConfig_GambleItem.push("hgl"); // Gauntlets
  165.  
  166. NTConfig_OpenChest = true; // Set to true to open chest
  167.  
  168. //------------------------------------------------------------------------------
  169. // Attack configuration
  170. //------------------------------------------------------------------------------
  171.  
  172. NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
  173. NTConfig_AttackSkill[1] = 0; // Cast your primary spell to boss.
  174. NTConfig_AttackSkill[2] = 0; // Cast your primary spell to others.
  175. NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
  176. NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
  177. NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
  178.  
  179. NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
  180. NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)
  181. NTConfig_CastStatic = undefined; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
  182.  
  183. // sin stuff
  184. NTConfig_UseTraps = undefined; // traps are hardcoded for 3 light sentrys and 2 death sentrys and do not need to be set with skills
  185. NTConfig_CastShadowMaster = undefined; //
  186. NTConfig_CastShadowWarrior = undefined;
  187. NTConfig_CastBrustOfSpeed = undefined; //
  188. NTConfig_CastFade = undefined; //
  189. NTConfig_CastBladeShield = undefined; //
  190. NTConfig_CastCloakOfShadows = undefined; //
  191.  
  192. // pally stuff
  193. NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
  194. NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't
  195. NTConfig_AttackBoss = 112; // Cast your primary spell to boss.
  196. NTConfig_AttackOthers = 112; // Cast your primary spell to others.
  197. NTConfig_AttackSecondary = 101; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
  198. NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
  199.  
  200. //necro stuff
  201. NTConfig_AttackBoss = undefined; // Cast your primary spell to boss.
  202. NTConfig_AttackOthers = undefined; // Cast your primary spell to others.
  203. XP_Curse = 91; // curse to use after army threshold is meet
  204. XP_BuildArmyCurse = 87; // curse to use after army threshold is meet
  205. XP_Golm = 0; //0 = clay, 1 = blood, 2 = fire, 3 =iron (will not make)
  206. XP_useSkel = true;
  207. XP_useSkelMage = true;
  208. XP_useRevive = true;
  209. XP_CorpseExplosion = true;
  210. XP_BuildArmyThresh = 4;
  211.  
  212. //-----------------------------------------------------------------------------------------------------------------------------------------------
  213. // Super unique script section.
  214. // enable the monsters you want to kill with true, or set to false for the ones you don't want to kill
  215. // WARNING Chest function may be very dangerous on some mobs depending on your class
  216. //------------------------------------------------------------------------------------------------------------------------------------------------
  217.  
  218.  
  219. NTConfig_Funnytext = true; // enables Random Funny text during script, May be offensive to some.
  220.  
  221. NTConfig_Act1 = true; // Act 1 must be true if you are going to kill any monsters in Act 1
  222. NTConfig_SuperCorpsefire = true; // enables Corpsefire in the den
  223. NTConfig_CorpsefireChest = true; // Set to true to open chests in corresponding area
  224. NTConfig_SuperBishibosh = true; // enables Bishibosh in cold plains
  225. NTConfig_BishiboshChest = true; // Set to true to open chests in corresponding area
  226. NTConfig_SuperColdcrow = true; // enables Coldcrow in the cave
  227. NTConfig_ColdcrowChest = true; // Set to true to open chests in corresponding area
  228. NTConfig_SuperRaven = true; // enables Blood Raven in the burial grounds
  229. NTConfig_RavenChest = true; // Set to true to open chests in corresponding area
  230. NTConfig_SuperBonebreaker = true; // enables Bonebreaker in the crypt
  231. NTConfig_BonebreakerChest = true; // Set to true to open chests in corresponding area
  232. NTConfig_SuperRakanishu = true; // enables Rakanishu in stoney field
  233. NTConfig_RakanishuChest = true; // Set to true to open chests in corresponding area
  234. NTConfig_SuperGriswold = true; // enables Griswold in tristram
  235. NTConfig_GriswoldChest = true; // Set to true to open chests in corresponding area
  236. NTConfig_SuperTreehead = true; // enables Treehead in dark woods
  237. NTConfig_TreeheadChest = true; // Set to true to open chests in corresponding area
  238. NTConfig_SuperCountess = true; // enables Countess in the forgotten tower
  239. NTConfig_CountessChest = true; // Set to true to open chests in corresponding area
  240. NTConfig_SuperSmith = true; // enables The Smith in the barraks
  241. NTConfig_SmithChest = true; // Set to true to open chests in corresponding area
  242. NTConfig_SuperPitspawn = true; // enables Pitspawn in the jail level 2
  243. NTConfig_PitspawnChest = true; // Set to true to open chests in corresponding area
  244. NTConfig_SuperBoneAsh = true; // enables Bone Ash in the cathedral
  245. NTConfig_BoneAshChest = true; // Set to true to open chests in corresponding area
  246. NTConfig_SuperAndariel = true; // enables Andariel
  247. NTConfig_AndarielChest = true; // Set to true to open chests in corresponding area
  248.  
  249. NTConfig_Act2 = true; // Act 2 must be true if you are going to kill any monsters in Act 2
  250. NTConfig_SuperDarkElder = true; // enables Dark Elder in the lost city
  251. NTConfig_DarkElderChest = true; // Set to true to open chests in corresponding area
  252. NTConfig_SuperBloodWitch = true; // enables Blood Witch in the halls of the dead level 3
  253. NTConfig_BloodWitchChest = true; // Set to true to open chests in corresponding area
  254. NTConfig_SuperColdworm = true; // enables Coldworm in maggot liar level 3
  255. NTConfig_ColdwormChest = true; // Set to true to open chests in corresponding area
  256. NTConfig_SuperCreepingFeature = true; // enables Creeping Feature in stoney tomb level 2
  257. NTConfig_CreepingFeatureChest = true; // Set to true to open chests in corresponding area
  258. NTConfig_SuperFireEye = true; // enables Fire Eye in the palace celler level 3
  259. NTConfig_FireEyeChest = true; // Set to true to open chests in corresponding area
  260. NTConfig_SuperRadament = true; // enables Radament in the sewers level 3
  261. NTConfig_RadamentChest = true; // Set to true to open chests in corresponding area
  262. NTConfig_SuperSummoner = true; // enables summoner in arcane way
  263. NTConfig_SummonerChest = true; // Set to true to open chests in corresponding area
  264. NTConfig_SuperDuriel = true; // enables Duriel
  265. NTConfig_DurielChest = true; // Set to true to open chests in corresponding area
  266.  
  267. NTConfig_Act3 = true; // Act 3 must be true if you are going to kill any monsters in Act 3
  268. NTConfig_SuperSarina = true; // enables Sarina in the ruined temple
  269. NTConfig_SarinaChest = true; // Set to true to open chests in corresponding area
  270. NTConfig_SuperStormtree = true; // enables Stormtree in lower kurast
  271. NTConfig_StormtreeChest = true; // Set to true to open chests in corresponding area
  272. NTConfig_SuperEndugu = true; // enables endugu in the flayer dungeon level 3
  273. NTConfig_EnduguChest = true; // Set to true to open chests in corresponding area
  274. NTConfig_SuperSszark = true; // enables Sszark in the spider caverns
  275. NTConfig_SszarkChest = true; // Set to true to open chests in corresponding area
  276. NTConfig_SuperIcehawk = true; // enables icehawk in sewers level 1
  277. NTConfig_IcehawkChest = true; // Set to true to open chests in corresponding area
  278. NTConfig_SuperMephisto = true; // enables Mephisto
  279. NTConfig_Moat = true; // Set this to true to kill meph by using the moat trick
  280. NTConfig_Council = true; // Kills Council after meph, meph must be set to true to run this
  281. NTConfig_MephistoChest = true; // Set to true to open chests in corresponding area
  282.  
  283. NTConfig_Act4 = true; // Act 4 must be true if you are going to kill any monsters in Act 4
  284. NTConfig_SuperHephasto = true; // enables Hephasto the armorer in river of flame
  285. NTConfig_HephastoChest = true; // Set to true to open chests in corresponding area
  286. NTConfig_SuperIzual = true; // enables Izual in the plains of despair
  287. NTConfig_IzualChest = true; // Set to true to open chests in corresponding area
  288.  
  289. NTConfig_Act5 = true; // Act 5 must be true if you are going to kill any monsters in Act 5
  290. NTConfig_SuperDacFarren = true; // enables Dac in the bloody foothills
  291. NTConfig_DacFarrenChest = true; // Set to true to open chests in corresponding area
  292. NTConfig_SuperShenk = true; // enables shenk in the bloody foothills
  293. NTConfig_SuperEldritch = true; // enables eldrich in frigid
  294. NTConfig_EldritchChest = true; // Set to true to open chests in corresponding area
  295. NTConfig_SuperBonesaw = true; // enables bonesaw in frigid
  296. NTConfig_SuperEyeback = true; // enables eyeback in frigid
  297. NTConfig_SuperSharptooth = true; // enables sharptooth in frigid
  298. NTConfig_SuperThreshSocket = true; // enables thresh in arreat plateau
  299. NTConfig_ThreshSocketChest = true; // Set to true to open chests in corresponding area
  300. NTConfig_SuperFrozenstein = true; // enables frozenstein in frozen river
  301. NTConfig_FrozensteinChest = true; // Set to true to open chests in corresponding area
  302. NTConfig_SuperPindleskin = true; // enables pindle in nihlathaks temple
  303. NTConfig_SuperSnapchip = true; // enables snapchip in icy cellar
  304. NTConfig_SnapchipChest = true; // Set to true to open chests in corresponding area
  305. NTConfig_SuperNihlathak = true; // enables Nihlathak
  306. NTConfig_NihlathakChest = true; // Set to true to open chests in corresponding area
  307. NTConfig_DoCain = true; // enables Cain quest
  308. NTConfig_DoRaven = true; // enables Blood Raven quest
  309. NTConfig_DoSmith = true; // enables Charsi's hammer quest
  310. NTConfig_DoRadament = true; // enables Radament quest
  311. NTConfig_DoTome = true; // enables tome quest in act 3
  312. NTConfig_DoIzual = true; // enables Izual quest
  313. NTConfig_DoForge = true; // enables Hell forge quest
  314. NTConfig_DoShenk = true; // enables Shenk quest
  315. NTConfig_DoAnya = true; // enables Anya quest
  316. NTConfig_DoAncients = true; // enables Ancients quest
  317. NTConfig_DoBaal = true; // enables baal quest "Kills Baal"
  318.  
  319.  
  320. // enabling these recipies will add ingredients to pickit
  321. // (["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"])
  322. // flawed dimond wont be picked up till you carry 2 pul's
  323. NT_EnableCubing=true;
  324. //NT_RecipieBox.push(["Name = Chipped Diamond","Name = Chipped Diamond","Name = Chipped Diamond"])
  325. //NT_RecipieBox.push(["Name = Chipped Amethyst","Name = Chipped Amethyst","Name = Chipped Amethyst"])
  326. //NT_RecipieBox.push(["Name = Chipped Emerald","Name = Chipped Emerald","Name = Chipped Emerald"])
  327. //NT_RecipieBox.push(["Name = Chipped Ruby","Name = Chipped Ruby","Name = Chipped Ruby"])
  328. //NT_RecipieBox.push(["Name = Chipped Sapphire","Name = Chipped Sapphire","Name = Chipped Sapphire"])
  329. //NT_RecipieBox.push(["Name = Chipped Skull","Name = Chipped Skull","Name = Chipped Skull"])
  330. //NT_RecipieBox.push(["Name = Chipped Topaz","Name = Chipped Topaz","Name = Chipped Topaz"])
  331. //NT_RecipieBox.push(["Name = Flawed Diamond","Name = Flawed Diamond","Name = Flawed Diamond"])
  332. //NT_RecipieBox.push(["Name = Flawed Amethyst","Name = Flawed Amethyst","Name = Flawed Amethyst"])
  333. //NT_RecipieBox.push(["Name = Flawed Emerald","Name = Flawed Emerald","Name = Flawed Emerald"])
  334. //NT_RecipieBox.push(["Name = Flawed Ruby","Name = Flawed Ruby","Name = Flawed Ruby"])
  335. //NT_RecipieBox.push(["Name = Flawed Sapphire","Name = Flawed Sapphire","Name = Flawed Sapphire"])
  336. //NT_RecipieBox.push(["Name = Flawed Skull","Name = Flawed Skull","Name = Flawed Skull"])
  337. //NT_RecipieBox.push(["Name = Flawed Topaz","Name = Flawed Topaz","Name = Flawed Topaz"])
  338. //NT_RecipieBox.push(["Name = Diamond","Name = Diamond","Name = Diamond"])
  339. //NT_RecipieBox.push(["Name = Amethyst","Name = Amethyst","Name = Amethyst"])
  340. //NT_RecipieBox.push(["Name = Emerald","Name = Emerald","Name = Emerald"])
  341. //NT_RecipieBox.push(["Name = Ruby","Name = Ruby","Name = Ruby"])
  342. //NT_RecipieBox.push(["Name = Sapphire","Name = Sapphire","Name = Sapphire"])
  343. //NT_RecipieBox.push(["Name = Skull","Name = Skull","Name = Skull"])
  344. //NT_RecipieBox.push(["Name = Topaz","Name = Topaz","Name = Topaz"])
  345. //NT_RecipieBox.push(["Name = Flawless Diamond","Name = Flawless Diamond","Name = Flawless Diamond"])
  346. //NT_RecipieBox.push(["Name = Flawless Amethyst","Name = Flawless Amethyst","Name = Flawless Amethyst"])
  347. //NT_RecipieBox.push(["Name = Flawless Emerald","Name = Flawless Emerald","Name = Flawless Emerald"])
  348. //NT_RecipieBox.push(["Name = Flawless Ruby","Name = Flawless Ruby","Name = Flawless Ruby"])
  349. //NT_RecipieBox.push(["Name = Flawless Sapphire","Name = Flawless Sapphire","Name = Flawless Sapphire"])
  350. //NT_RecipieBox.push(["Name = Flawless Skull","Name = Flawless Skull","Name = Flawless Skull"])
  351. //NT_RecipieBox.push(["Name = Flawless Topaz","Name = Flawless Topaz","Name = Flawless Topaz"])
  352. //NT_RecipieBox.push(["Name = El rune","Name = El rune","Name = El rune"])
  353. //NT_RecipieBox.push(["Name = Eld rune","Name = Eld rune","Name = Eld rune"])
  354. //NT_RecipieBox.push(["Name = Tir rune","Name = Tir rune","Name = Tir rune"])
  355. //NT_RecipieBox.push(["Name = Nef rune","Name = Nef rune","Name = Nef rune"])
  356. //NT_RecipieBox.push(["Name = Eth rune","Name = Eth rune","Name = Eth rune"])
  357. //NT_RecipieBox.push(["Name = Ith rune","Name = Ith rune","Name = Ith rune"])
  358. //NT_RecipieBox.push(["Name = Tal rune","Name = Tal rune","Name = Tal rune"])
  359. //NT_RecipieBox.push(["Name = Ral rune","Name = Ral rune","Name = Ral rune"])
  360. //NT_RecipieBox.push(["Name = Ort rune","Name = Ort rune","Name = Ort rune"])
  361. //NT_RecipieBox.push(["Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Chipped Topaz"])
  362. //NT_RecipieBox.push(["Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Chipped Amethyst"])
  363. //NT_RecipieBox.push(["Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Chipped sapphire"])
  364. //NT_RecipieBox.push(["Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Chipped Ruby"])
  365. //NT_RecipieBox.push(["Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Chipped Emerald"])
  366. //NT_RecipieBox.push(["Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Chipped Diamond"])
  367. //NT_RecipieBox.push(["Name = Io rune", true ,"Name = Io rune", true ,"Name = Io rune", true ,"Name = Flawed Topaz"])
  368. //NT_RecipieBox.push(["Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Flawed Amethyst"])
  369. //NT_RecipieBox.push(["Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Flawed sapphire"])
  370. //NT_RecipieBox.push(["Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Flawed Ruby"])
  371. //NT_RecipieBox.push(["Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Flawed Emerald"])
  372.  
  373. NT_RecipieBox.push(["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"])
  374. NT_RecipieBox.push(["Name = Um rune", true ,"Name = Um rune", true ,"Name = Topaz"])
  375. NT_RecipieBox.push(["Name = Mal rune", true ,"Name = Mal rune", true ,"Name = Amethyst"])
  376. NT_RecipieBox.push(["Name = Ist rune", true ,"Name = Ist rune", true ,"Name = sapphire"])
  377. NT_RecipieBox.push(["Name = Gul rune", true ,"Name = Gul rune", true ,"Name = Ruby"])
  378. NT_RecipieBox.push(["Name = Vex rune", true ,"Name = Vex rune", true ,"Name = Emerald"])
  379. NT_RecipieBox.push(["Name = Ohm rune", true ,"Name = Ohm rune", true ,"Name = Diamond"])
  380. NT_RecipieBox.push(["Name = Lo rune", true ,"Name = Lo rune", true ,"Name = Flawless Topaz"])
  381. NT_RecipieBox.push(["Name = Sur rune", true ,"Name = Sur rune", true ,"Name = Flawless Amethyst"])
  382. //NT_RecipieBox.push(["Name = Ber rune", true ,"Name = Ber rune", true ,"Name = Flawless sapphire"])
  383. //NT_RecipieBox.push(["Name = Jah rune", true ,"Name = Jah rune", true ,"Name = Flawless Ruby"])
  384. //NT_RecipieBox.push(["Name = Cham rune", true ,"Name = Cham rune", true ,"Name = Flawless Emerald"])
  385.  
  386.  
  387.  
  388. }
  389.  
  390.