//Universal Config v. 2
if(!isIncluded("config/NTConfig.dbl")) include("config/NTConfig.dbl");
NT_logItems = true; // enable logging
NT_LoggingMaxLines = 1000000;
bobDebug = false; //debugs to oog
NT_MinGameTime=0; //in seconds to wait in town if runs finishs too quick
function NT_LoadConfig()
{
NT_IdleOnClone = false;
NT_IdleOnSOJ = false;
NT_IdleOnSOJTimeoutSec = 0; // stop idling after no more soj ticks in seconds
NT_HostileAction = 0; //0 = nothing 1 = quit 2 = kill
//["SimonSays","Mausoleum","Countess","Pit","Tristram","BoneAsh","Andariel","Sewers","Maggot","AncientTunnels","Beetleburst","ClawViper","Summoner","Duriel","KurastTemples","Travincal","Mephisto","Izual","Hephasto","Diablo","FastDiablo","LeechD","Eldritch","Frozenstein","Nihlathak","Pindleskin","WPpindle","AncientsWay","ThreshSocket",Worldstone","Baal","Leech"]
NTConfig_Script = ["Andariel", "Mephisto", "BoneAsh", "Countess", "Eldritch", "Bishibosh", "ThreshSocket", "FastPindle", "Baal"];
NTConfig_PublicMode = false;
NT_LeechType = 2; // Set to 1 to join hot tp, 2 for safe tp, and 3 to stay in corner
leader = ""; //Leaders Name Case Sensitive
NT_Leader.push(leader); // Do not edit this line
QuitWith = ""; //ONLY edit this line if you want to quit from the game with someone OTHER THAN your leader;
QuitWithLeader = (QuitWith == "") ? leader : QuitWith; //Do not edit this line;
// Shop bot have to manually enable this
//NTSB_StopShopping = 100000;
//NTSB_ShopOnNpcVisit = true;
//NTConfig_Script.push("ShopBot");
SimonNextLevel = 109; // keypad -
SimonPOI = 106; // keypad *
SimonPrevousLevel = 111;// keypad /
SimonEscToTown = 69; // key "e"
SimonEnableSnagging = false;
SimonAutoReveal = false;
SimonStopLifeWatch = false;
SimonEnableCommands = false;
NTConfig_ClearPitLevel1 = true; // Set to true to clear level1
NTConfig_FireEyeExtension = false; // summoner ext
NTConfig_KillFangskin = true
NTConfig_CouncilExtension = false; // summoner ext
NTConfig_Moattrick = false;
DiabloTPMsg = "HOT TP!!";
KillingDiabloMsg = "Killing Diablo!";
DiabloNewGameMsg = "Next Game";
NTConfig_NihlathakExtension = true; // Set true to continue to Nihl
NTConfig_PindleskinExtension = true; // Set true if you want to continue to Pindle
NTConfig_ShenkExtension = true;
NTConfig_DacFarrenExtension = true ;
NTConfig_WSK2Extension = true;
NTConfig_WSK3Extension = true;
NTConfig_KillBaal = true;
BaalTPMsg = "HOT TP";
BaalTPSafeMsg = "1 Clear";
KillBaalMsg = "Lets Kill Baal!";
BaalNextGameMsg = "Next Game!";
NTConfig_CastBOForParty = false; //Set to true to wait to precast buffs for party when running CS / Diablo;
NTConfig_BOMsg = "Casting BO in"; //Write precast message here, will automatically be followed by your delay time and ' seconds'; for example, this will say "Casting BO in 5 seconds"
NTConfig_BODelay = 5; //Set your precast delay here (in seconds);
NTConfig_PrintAttack = false; //Set to true if you want to print() attack information to console;
NTCOW_DistanceToKing = 40; //Set the distance bot will hold too the king when running NTCow.dbl (>40 is recommended here, it's about 2 screens away depending on direction)
NTCOW_KingChicken = 50; //Set the cow king's hp chicken threshold. NTCOW_KingChicken = chickenpercent. The bot will quit if the cow king is under this hp treshold
//-------------------------------------------------------------------------------------------------
// Potion, Merc, and Chicken Settings:
// For the most part, the below settings should be self explanatory.
// For the life settings "80" would represent 80% life
//-------------------------------------------------------------------------------------------------
NT_PickUtility = true; // tries to fill belt and tombs with pickit
FastSnag = false; // picks after each attack. based on itemdrop event
NTConfig_BeepOnFull = false; //If set true, bot will sound a beep when trying to stash an item and the inventory is full;
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_SkipHealCurses = true; // If you want to skip curses, set to true
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_LifeThresh = 80; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 35; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 0; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 50; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 90; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 25; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
NTConfig_FreeSpace = 4; // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,0,0,0,0,0,0];
NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
//----------------------------------------------------------------------------
// Minimum amount of potions in each column before needing refilling
// If there's less potions then this number in the column we go and shop.
// Set to 4 to go shopping as soon as there's a potion missing.
// Recommend leaving columns set to "rv" at 0. Since shops won't carry rejuvs.
//----------------------------------------------------------------------------
NTConfig_BeltColMin[0] = 4;
NTConfig_BeltColMin[1] = 4;
NTConfig_BeltColMin[2] = 0;
NTConfig_BeltColMin[3] = 0;
//-----------------------------------------------------------------------------------
// SnagIt configuration
// Here is a list of preset nip files assuming you use nip package.
// If you want to add your own .nip files, just copy any line and enter the
// To disable a .nip file, just add "//" at the start of the line or delete the line.
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath =["uniques.nip", "whites.nip", "runes.nip", "potions.nip", "moneymaker.nip", "keys.nip", "RuneWords.nip", "Shop Bot.nip"];
NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
//------------------------------------------------------------------------------
// GambleIt configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_GambleIt = false;
NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling
NTConfig_GambleItem.push("rin"); // Rings
NTConfig_GambleItem.push("amu"); // Amulets
NTConfig_GambleItem.push("ci0"); // Circlets
NTConfig_GambleItem.push("ci1"); // Coronets
//NTConfig_GambleItem.push("lgl"); // Leather Gloves
//NTConfig_GambleItem.push("vgl"); // Heavy Gloves
//NTConfig_GambleItem.push("mgl"); // Chain Gloves
//NTConfig_GambleItem.push("tgl"); // Light Gauntlets
//NTConfig_GambleItem.push("hgl"); // Gauntlets
NTConfig_OpenChest = true; // Set to true to open chest
//------------------------------------------------------------------------------
// Attack configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackSkill[1] = 0; // Cast your primary spell to boss.
NTConfig_AttackSkill[2] = 0; // Cast your primary spell to others.
NTConfig_AttackSkill[3] = 0; // Cast your primary untimed spell if primary spell is timed spell. Set to 0 if you won't
NTConfig_AttackSkill[4] = 0; // Cast your secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Cast your secondary untimed spell if secondary spell is timed spell. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckSafe = true; // Set to true to check for curses, merc and potion (go to town if needed)
NTConfig_CastStatic = undefined; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't
// sin stuff
NTConfig_UseTraps = undefined; // traps are hardcoded for 3 light sentrys and 2 death sentrys and do not need to be set with skills
NTConfig_CastShadowMaster = undefined; //
NTConfig_CastShadowWarrior = undefined;
NTConfig_CastBrustOfSpeed = undefined; //
NTConfig_CastFade = undefined; //
NTConfig_CastBladeShield = undefined; //
NTConfig_CastCloakOfShadows = undefined; //
// pally stuff
NTConfig_PutAura = 113; // What aura do you want to use on attack. Set to 0 if you won't
NTConfig_AttackFirst = 0; // Cast your first spell once. Set to 0 if you won't
NTConfig_AttackBoss = 112; // Cast your primary spell to boss.
NTConfig_AttackOthers = 112; // Cast your primary spell to others.
NTConfig_AttackSecondary = 101; // Cast your Secondary spell if monster is immune to your primary spell. Set to 0 if you won't
NTConfig_UseRedemption = true; // Set to true to use Redemption after killing monster.
//necro stuff
NTConfig_AttackBoss = undefined; // Cast your primary spell to boss.
NTConfig_AttackOthers = undefined; // Cast your primary spell to others.
XP_Curse = 91; // curse to use after army threshold is meet
XP_BuildArmyCurse = 87; // curse to use after army threshold is meet
XP_Golm = 0; //0 = clay, 1 = blood, 2 = fire, 3 =iron (will not make)
XP_useSkel = true;
XP_useSkelMage = true;
XP_useRevive = true;
XP_CorpseExplosion = true;
XP_BuildArmyThresh = 4;
//-----------------------------------------------------------------------------------------------------------------------------------------------
// Super unique script section.
// enable the monsters you want to kill with true, or set to false for the ones you don't want to kill
// WARNING Chest function may be very dangerous on some mobs depending on your class
//------------------------------------------------------------------------------------------------------------------------------------------------
NTConfig_Funnytext = true; // enables Random Funny text during script, May be offensive to some.
NTConfig_Act1 = true; // Act 1 must be true if you are going to kill any monsters in Act 1
NTConfig_SuperCorpsefire = true; // enables Corpsefire in the den
NTConfig_CorpsefireChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBishibosh = true; // enables Bishibosh in cold plains
NTConfig_BishiboshChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperColdcrow = true; // enables Coldcrow in the cave
NTConfig_ColdcrowChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRaven = true; // enables Blood Raven in the burial grounds
NTConfig_RavenChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBonebreaker = true; // enables Bonebreaker in the crypt
NTConfig_BonebreakerChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRakanishu = true; // enables Rakanishu in stoney field
NTConfig_RakanishuChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperGriswold = true; // enables Griswold in tristram
NTConfig_GriswoldChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperTreehead = true; // enables Treehead in dark woods
NTConfig_TreeheadChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperCountess = true; // enables Countess in the forgotten tower
NTConfig_CountessChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperSmith = true; // enables The Smith in the barraks
NTConfig_SmithChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperPitspawn = true; // enables Pitspawn in the jail level 2
NTConfig_PitspawnChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBoneAsh = true; // enables Bone Ash in the cathedral
NTConfig_BoneAshChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperAndariel = true; // enables Andariel
NTConfig_AndarielChest = true; // Set to true to open chests in corresponding area
NTConfig_Act2 = true; // Act 2 must be true if you are going to kill any monsters in Act 2
NTConfig_SuperDarkElder = true; // enables Dark Elder in the lost city
NTConfig_DarkElderChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBloodWitch = true; // enables Blood Witch in the halls of the dead level 3
NTConfig_BloodWitchChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperColdworm = true; // enables Coldworm in maggot liar level 3
NTConfig_ColdwormChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperCreepingFeature = true; // enables Creeping Feature in stoney tomb level 2
NTConfig_CreepingFeatureChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperFireEye = true; // enables Fire Eye in the palace celler level 3
NTConfig_FireEyeChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperRadament = true; // enables Radament in the sewers level 3
NTConfig_RadamentChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperSummoner = true; // enables summoner in arcane way
NTConfig_SummonerChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperDuriel = true; // enables Duriel
NTConfig_DurielChest = true; // Set to true to open chests in corresponding area
NTConfig_Act3 = true; // Act 3 must be true if you are going to kill any monsters in Act 3
NTConfig_SuperSarina = true; // enables Sarina in the ruined temple
NTConfig_SarinaChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperStormtree = true; // enables Stormtree in lower kurast
NTConfig_StormtreeChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperEndugu = true; // enables endugu in the flayer dungeon level 3
NTConfig_EnduguChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperSszark = true; // enables Sszark in the spider caverns
NTConfig_SszarkChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperIcehawk = true; // enables icehawk in sewers level 1
NTConfig_IcehawkChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperMephisto = true; // enables Mephisto
NTConfig_Moat = true; // Set this to true to kill meph by using the moat trick
NTConfig_Council = true; // Kills Council after meph, meph must be set to true to run this
NTConfig_MephistoChest = true; // Set to true to open chests in corresponding area
NTConfig_Act4 = true; // Act 4 must be true if you are going to kill any monsters in Act 4
NTConfig_SuperHephasto = true; // enables Hephasto the armorer in river of flame
NTConfig_HephastoChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperIzual = true; // enables Izual in the plains of despair
NTConfig_IzualChest = true; // Set to true to open chests in corresponding area
NTConfig_Act5 = true; // Act 5 must be true if you are going to kill any monsters in Act 5
NTConfig_SuperDacFarren = true; // enables Dac in the bloody foothills
NTConfig_DacFarrenChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperShenk = true; // enables shenk in the bloody foothills
NTConfig_SuperEldritch = true; // enables eldrich in frigid
NTConfig_EldritchChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperBonesaw = true; // enables bonesaw in frigid
NTConfig_SuperEyeback = true; // enables eyeback in frigid
NTConfig_SuperSharptooth = true; // enables sharptooth in frigid
NTConfig_SuperThreshSocket = true; // enables thresh in arreat plateau
NTConfig_ThreshSocketChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperFrozenstein = true; // enables frozenstein in frozen river
NTConfig_FrozensteinChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperPindleskin = true; // enables pindle in nihlathaks temple
NTConfig_SuperSnapchip = true; // enables snapchip in icy cellar
NTConfig_SnapchipChest = true; // Set to true to open chests in corresponding area
NTConfig_SuperNihlathak = true; // enables Nihlathak
NTConfig_NihlathakChest = true; // Set to true to open chests in corresponding area
NTConfig_DoCain = true; // enables Cain quest
NTConfig_DoRaven = true; // enables Blood Raven quest
NTConfig_DoSmith = true; // enables Charsi's hammer quest
NTConfig_DoRadament = true; // enables Radament quest
NTConfig_DoTome = true; // enables tome quest in act 3
NTConfig_DoIzual = true; // enables Izual quest
NTConfig_DoForge = true; // enables Hell forge quest
NTConfig_DoShenk = true; // enables Shenk quest
NTConfig_DoAnya = true; // enables Anya quest
NTConfig_DoAncients = true; // enables Ancients quest
NTConfig_DoBaal = true; // enables baal quest "Kills Baal"
// enabling these recipies will add ingredients to pickit
// (["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"])
// flawed dimond wont be picked up till you carry 2 pul's
NT_EnableCubing=true;
//NT_RecipieBox.push(["Name = Chipped Diamond","Name = Chipped Diamond","Name = Chipped Diamond"])
//NT_RecipieBox.push(["Name = Chipped Amethyst","Name = Chipped Amethyst","Name = Chipped Amethyst"])
//NT_RecipieBox.push(["Name = Chipped Emerald","Name = Chipped Emerald","Name = Chipped Emerald"])
//NT_RecipieBox.push(["Name = Chipped Ruby","Name = Chipped Ruby","Name = Chipped Ruby"])
//NT_RecipieBox.push(["Name = Chipped Sapphire","Name = Chipped Sapphire","Name = Chipped Sapphire"])
//NT_RecipieBox.push(["Name = Chipped Skull","Name = Chipped Skull","Name = Chipped Skull"])
//NT_RecipieBox.push(["Name = Chipped Topaz","Name = Chipped Topaz","Name = Chipped Topaz"])
//NT_RecipieBox.push(["Name = Flawed Diamond","Name = Flawed Diamond","Name = Flawed Diamond"])
//NT_RecipieBox.push(["Name = Flawed Amethyst","Name = Flawed Amethyst","Name = Flawed Amethyst"])
//NT_RecipieBox.push(["Name = Flawed Emerald","Name = Flawed Emerald","Name = Flawed Emerald"])
//NT_RecipieBox.push(["Name = Flawed Ruby","Name = Flawed Ruby","Name = Flawed Ruby"])
//NT_RecipieBox.push(["Name = Flawed Sapphire","Name = Flawed Sapphire","Name = Flawed Sapphire"])
//NT_RecipieBox.push(["Name = Flawed Skull","Name = Flawed Skull","Name = Flawed Skull"])
//NT_RecipieBox.push(["Name = Flawed Topaz","Name = Flawed Topaz","Name = Flawed Topaz"])
//NT_RecipieBox.push(["Name = Diamond","Name = Diamond","Name = Diamond"])
//NT_RecipieBox.push(["Name = Amethyst","Name = Amethyst","Name = Amethyst"])
//NT_RecipieBox.push(["Name = Emerald","Name = Emerald","Name = Emerald"])
//NT_RecipieBox.push(["Name = Ruby","Name = Ruby","Name = Ruby"])
//NT_RecipieBox.push(["Name = Sapphire","Name = Sapphire","Name = Sapphire"])
//NT_RecipieBox.push(["Name = Skull","Name = Skull","Name = Skull"])
//NT_RecipieBox.push(["Name = Topaz","Name = Topaz","Name = Topaz"])
//NT_RecipieBox.push(["Name = Flawless Diamond","Name = Flawless Diamond","Name = Flawless Diamond"])
//NT_RecipieBox.push(["Name = Flawless Amethyst","Name = Flawless Amethyst","Name = Flawless Amethyst"])
//NT_RecipieBox.push(["Name = Flawless Emerald","Name = Flawless Emerald","Name = Flawless Emerald"])
//NT_RecipieBox.push(["Name = Flawless Ruby","Name = Flawless Ruby","Name = Flawless Ruby"])
//NT_RecipieBox.push(["Name = Flawless Sapphire","Name = Flawless Sapphire","Name = Flawless Sapphire"])
//NT_RecipieBox.push(["Name = Flawless Skull","Name = Flawless Skull","Name = Flawless Skull"])
//NT_RecipieBox.push(["Name = Flawless Topaz","Name = Flawless Topaz","Name = Flawless Topaz"])
//NT_RecipieBox.push(["Name = El rune","Name = El rune","Name = El rune"])
//NT_RecipieBox.push(["Name = Eld rune","Name = Eld rune","Name = Eld rune"])
//NT_RecipieBox.push(["Name = Tir rune","Name = Tir rune","Name = Tir rune"])
//NT_RecipieBox.push(["Name = Nef rune","Name = Nef rune","Name = Nef rune"])
//NT_RecipieBox.push(["Name = Eth rune","Name = Eth rune","Name = Eth rune"])
//NT_RecipieBox.push(["Name = Ith rune","Name = Ith rune","Name = Ith rune"])
//NT_RecipieBox.push(["Name = Tal rune","Name = Tal rune","Name = Tal rune"])
//NT_RecipieBox.push(["Name = Ral rune","Name = Ral rune","Name = Ral rune"])
//NT_RecipieBox.push(["Name = Ort rune","Name = Ort rune","Name = Ort rune"])
//NT_RecipieBox.push(["Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Thul rune", true ,"Name = Chipped Topaz"])
//NT_RecipieBox.push(["Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Amn rune", true ,"Name = Chipped Amethyst"])
//NT_RecipieBox.push(["Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Sol rune", true ,"Name = Chipped sapphire"])
//NT_RecipieBox.push(["Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Shael rune", true ,"Name = Chipped Ruby"])
//NT_RecipieBox.push(["Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Dol rune", true ,"Name = Chipped Emerald"])
//NT_RecipieBox.push(["Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Hel rune", true ,"Name = Chipped Diamond"])
//NT_RecipieBox.push(["Name = Io rune", true ,"Name = Io rune", true ,"Name = Io rune", true ,"Name = Flawed Topaz"])
//NT_RecipieBox.push(["Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Lum rune", true ,"Name = Flawed Amethyst"])
//NT_RecipieBox.push(["Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Ko rune", true ,"Name = Flawed sapphire"])
//NT_RecipieBox.push(["Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Fal rune", true ,"Name = Flawed Ruby"])
//NT_RecipieBox.push(["Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Lem rune", true ,"Name = Flawed Emerald"])
NT_RecipieBox.push(["Name = Pul rune", true ,"Name = Pul rune", true ,"Name = Flawed Diamond"])
NT_RecipieBox.push(["Name = Um rune", true ,"Name = Um rune", true ,"Name = Topaz"])
NT_RecipieBox.push(["Name = Mal rune", true ,"Name = Mal rune", true ,"Name = Amethyst"])
NT_RecipieBox.push(["Name = Ist rune", true ,"Name = Ist rune", true ,"Name = sapphire"])
NT_RecipieBox.push(["Name = Gul rune", true ,"Name = Gul rune", true ,"Name = Ruby"])
NT_RecipieBox.push(["Name = Vex rune", true ,"Name = Vex rune", true ,"Name = Emerald"])
NT_RecipieBox.push(["Name = Ohm rune", true ,"Name = Ohm rune", true ,"Name = Diamond"])
NT_RecipieBox.push(["Name = Lo rune", true ,"Name = Lo rune", true ,"Name = Flawless Topaz"])
NT_RecipieBox.push(["Name = Sur rune", true ,"Name = Sur rune", true ,"Name = Flawless Amethyst"])
//NT_RecipieBox.push(["Name = Ber rune", true ,"Name = Ber rune", true ,"Name = Flawless sapphire"])
//NT_RecipieBox.push(["Name = Jah rune", true ,"Name = Jah rune", true ,"Name = Flawless Ruby"])
//NT_RecipieBox.push(["Name = Cham rune", true ,"Name = Cham rune", true ,"Name = Flawless Emerald"])
}