1. int Character_Account_DB_Interface_StaticDB::CreateCharacter()
  2. {
  3. Character_DB_Entry* new_entry;
  4. new_entry = new Character_DB_Entry();
  5. new_entry->position.x = 0;
  6. new_entry->position.y = 0;
  7. new_entry->position.z = 0;
  8.  
  9. m_character_database.push_back(new_entry);
  10. }
  11.