1. ///////////////////////////////////////////////////////////////////
  2. //////////////////////////////////////////////////////////////////
  3. /////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ////////////
  4. //// ____ __. __ __ \//////////
  5. ///\ | |/ _|_____ ___ / \ / \ \////////
  6. ////\ | < _ __ \/ _ \\ \/\/ / ////////
  7. /////\ | | \ | \/ <_> )\ / ////////\
  8. ////// |____|__ \__| \____/ \__/\ / \////////\
  9. ///// \/ \/ \////////\____
  10. ////\____________ \////////////\
  11. /////////////////\_________________________________ \////////////\
  12. ///////////////////////////////////////////////////\____//////////////\_______
  13. //////////////////////////////////////////////////////////////////////////////\
  14. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\///////////////////////////\
  15. //ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  16. Ż
  17.  
  18. ************************
  19. **** HOW TO INSTALL ****
  20. ************************
  21.  
  22.  
  23. // Rename to autoexec.cfg and Extract to C:\Program Files\Steam\steamapps\username\counter-strike source\cstrike\cfg
  24. // Open Steam -> right click "Counter Strike: Source" -> "Properties" -> "Set launch Options" And write the following:
  25. // "-console" (For opening console)(write without "" only -console ^^,)
  26. // "-threads 2" (if 2 CPU's, 2 Cores, Dual-Core) Or:
  27. // "-threads 4" (if 4 CPU's, 4 Cores, Quad-Core) If you don't have 2 or 4 cores, then don't type threads.
  28. // "-dxlevel 81" (setting DirectX Level on 81. Increases FPS)
  29.  
  30. // Now, sellect your resolution (still Launch Options):
  31. // "-w 800 -h 600" (setting resolution on 800x600. Increases most FPS. More resolutions: 1024x768, 1280x1024) For widescreen 16:9:
  32. // "-w 1280 -h 720" (setting resolution on 1280x720. Increases most FPS with widescreen. More resolutions in aspect ratio 16:9: 1365x768, 1600x900, 1920x1080) For widescreen 16:10:
  33. // "-w 1440 -h 900" (setting resolution on 1440x900. Increases most FPS with widescreen. More resolutions in aspect ratio 16:10: 1680x1050, 1920x1200)
  34.  
  35. // Your system memory (still Launch Options):
  36. // "-heapsize 262144" ( If using 512MB system memory)
  37. // "-heapsize 524288" (If using 1GB system memory)
  38. // "-heapsize 1048576" (If using 2GB system memory or more)
  39.  
  40. // If this Tweak Config doesn't work successfully on your computer, try kr0w_backup.cfg !
  41.  
  42. // !FINISH!
  43. // GL & HF!!
  44.  
  45.  
  46. ___
  47. ///\
  48. ////\____________
  49. /////////////////\_________________________________ ________________
  50. ///////////////////////////////////////////////////\__________/////////////////\_________________
  51. /////////////////////////////////////////////////////////////////////////////////////////////////\
  52. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  53. ////ŻŻŻŻŻŻŻŻŻŻŻŻ __ _ __ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  54. /// / /_ (_)___ ____/ /____
  55. // / __ \/ / __ \/ __ / ___/
  56. / / /_/ / / / / / /_/ (__ )
  57. /_.___/_/_/ /_/\__,_/____/
  58.  
  59. echo "aliaz.cfg"
  60. playgamesound c4.explode
  61. alias ak47 "buy ak47"
  62. alias m4a1 "buy m4a1"
  63. alias vesthelm "buy vesthelm"
  64. alias vest "buy vest"
  65. alias armor "vest;vesthelm"
  66. alias deagle "buy deagle"
  67. alias scout "buy scout"
  68. alias mp5 "buy mp5"
  69. alias aug "buy aug"
  70. alias sig "buy sg552"
  71. alias g3sg1 "buy g3sg1"
  72. alias sg550 "buy sg550"
  73. alias famas "buy famas"
  74. alias galil "buy galil"
  75. alias p90 "buy p90"
  76. alias awp "buy awp"
  77. alias defuse "buy defuser"
  78. alias mac10 "buy mac10"
  79. alias tmp "buy tmp"
  80. alias he "buy hegrenade"
  81. alias flash "buy flashbang"
  82. alias smoke "buy smokegrenade"
  83. alias flashes "flash;flash"
  84. alias allnades "smoke;flashes;he"
  85. alias akm4 "ak47;m4a1;armor;defuse"
  86. alias desert "deagle;armor;defuse"
  87. alias scouter "scout;armor;defuse"
  88. alias awper "awp;armor;defuse"
  89. alias mp "mp5;armor;defuse"
  90. alias augsig "aug;sg552;armor;defuse"
  91. alias famgal "famas;galil;armor;defuse"
  92. alias elite5 "elites;fn57;armor;defuse"
  93. alias tmpmac10 "mac10;tmp;armor;defuse"
  94. alias p90z "p90;armor;defuse"
  95. alias "train" "rcon changelevel de_train"
  96. alias "dust2" "rcon changelevel de_dust2"
  97. alias "inferno" "rcon changelevel de_inferno"
  98. alias "dust" "rcon changelevel de_dust"
  99. alias "nuke" "rcon changelevel de_nuke"
  100. alias "prodigy" "rcon changelevel de_prodigy"
  101. alias "aztec" "rcon changelevel de_aztec"
  102. alias "cbble" "rcon changelevel de_cbble"
  103. alias "mill" "rcon changelevel de_cpl_mill"
  104.  
  105. ___
  106. ///\
  107. ////\____________
  108. /////////////////\_________________________________ ________________
  109. ///////////////////////////////////////////////////\__________/////////////////\_________________
  110. /////////////////////////////////////////////////////////////////////////////////////////////////\
  111. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  112. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  113. /// __________ _________ .__ __
  114. // \______ \__ __ ___.__. / _____/ ___________|__|______/ |_ ______
  115. / | | _/ | < | | \_____ \_/ ___\_ __ \ \____ \ __\/ ___/
  116. | | \ | /\___ | / \ \___| | \/ | |_> > | \___ \
  117. |______ /____/ / ____| /_______ /\___ >__| |__| __/|__| /____ >
  118. \/ \/ \/ \/ |__| \/
  119.  
  120. echo "buyscript"
  121. bind "kp_pgdn" "buy deagle"
  122. bind "kp_del" "buy hegrenade;he;flash;flash;defuse"
  123. bind "kp_downarrow" "buy vest;vesthelm;defuse"
  124. bind "kp_end" "buy smokegrenade;smoke;flashes;he"
  125. bind "kp_5" "buy famas;galil;vest;vesthelm;defuse"
  126. bind "kp_pgup" "buy awp;vest;vesthelm;defuse"
  127. bind "kp_ins" "defuse"
  128. bind "kp_leftarrow" "buy flash;flash"
  129. bind "kp_rightarrow" "buy m4a1;ak47;vest;vesthelm;defuse"
  130. bind "mouse5" "slot1"
  131. bind "mouse4" "slot3"
  132. bind "mwheeldown" "+jump"
  133. bind "mwheelup" "+jump"
  134. bind "downarrow" "say :)"
  135. bind "alt" "zb_teamcash"
  136.  
  137. ___
  138. ///\
  139. ////\____________
  140. /////////////////\_________________________________ ________________
  141. ///////////////////////////////////////////////////\__________/////////////////\_________________
  142. /////////////////////////////////////////////////////////////////////////////////////////////////\
  143. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  144. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  145. /// _________ .__ .__
  146. // \_ ___ \_______ ____ ______ _____| |__ _____ |__|______
  147. / / \ \/\_ __ \/ _ \/ ___// ___/ | \\__ \ | \_ __ \
  148. \ \____| | \( <_> )___ \ \___ \| Y \/ __ \| || | \/
  149. \______ /|__| \____/____ >____ >___| (____ /__||__|
  150. \/ \/ \/ \/ \/
  151. sv_cheats "1"
  152. // Now your crosshair.
  153. // Auto size = cl_crosshairscale "0"
  154. cl_crosshairscale "1200"
  155. // Medium = cl_crosshairscale "768"
  156. // Large = cl_crosshairscale "600"
  157. cl_crosshaircolor "0"
  158. // Red = cl_crosshaircolor "1"
  159. // Blue = cl_crosshaircolor "2"
  160. // Yellow = cl_crosshaircolor "3"
  161. // Lightblue = cl_crosshaircolor "4"
  162. // Translucent = cl_crosshairalpha "1"
  163. cl_crosshairalpha "9999"
  164.  
  165. ___
  166. ///\
  167. ////\____________
  168. /////////////////\_________________________________ ________________
  169. ///////////////////////////////////////////////////\__________/////////////////\_________________
  170. /////////////////////////////////////////////////////////////////////////////////////////////////\
  171. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  172. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  173. /// .__ .___
  174. // | |__ __ __ __| _/
  175. / | | \| | \/ __ |
  176. | Y \ | / /_/ |
  177. |___| /____/\____ |
  178. \/ \/
  179.  
  180.  
  181. hud_centerid "1"
  182. // .. not = hud_centerid "0"
  183. /hud_fastswitch "1"
  184. // Sloow weapon switch = hud_fastswitch "0"
  185. cl_c4progressbar "1"
  186. // .. no? = cl_c4progressbar "0"
  187. // 6 Seconds of showing chat messages down left corner. Change the seconds if you want = hud_saytext_time "6"
  188. // Death notices upper right corner (who killed who with what?). Change the seconds if you want = hud_deathnotice_time "6"
  189.  
  190. ___
  191. ///\
  192. ////\____________
  193. /////////////////\_________________________________ ________________
  194. ///////////////////////////////////////////////////\__________/////////////////\_________________
  195. /////////////////////////////////////////////////////////////////////////////////////////////////\
  196. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  197. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  198. /// _____ ____ __ __ ______ ____
  199. // / \ / _ \| | \/ ___// __ \
  200. / | Y Y ( <_> ) | /\___ \\ ___/
  201. |__|_| /\____/|____//____ >\___ >
  202. \/ \/ \/
  203.  
  204.  
  205. // Mouse Sensitivity, example = sensitivity "3.0"
  206. // Zoom Sensitivity (sensitivity when zooming. This changes the sensitivity in relation to normal when you use a scope. If it's set to "1.0" and normal sens is "3.0", your zoom sens will be "3.0" from your normal sens. If it's "0.5" from normal sens "3.0", zoom sens will be "1.5" from normal sens), example = zoom_sensitivity_ratio "1.0"
  207. // No smooth or some slight of mouse laggs? Set to "0", or "1" for on = m_filter "0"
  208. // No mouse acceleration? Set to "0", or "1" for on = m_customaccel "0"
  209. // Vertical mouse sens (standard 0.22/.22). = m_pitch ".022"
  210. // Horisontal mouse sens (standard 0.22/.22). = m_yaw ".022"
  211.  
  212. ___
  213. ///\
  214. ////\____________
  215. /////////////////\_________________________________ ________________
  216. ///////////////////////////////////////////////////\__________/////////////////\_________________
  217. /////////////////////////////////////////////////////////////////////////////////////////////////\
  218. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  219. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  220. /// .___
  221. // __________ __ __ ____ __| _/
  222. / / ___/ _ \| | \/ \ / __ |
  223. \___ ( <_> ) | / | \/ /_/ |
  224. /____ >____/|____/|___| /\____ |
  225. \/ \/ \/
  226.  
  227. bgmvolume "0"; // CD sound playback volume
  228. cl_customsounds "0";
  229. dsp_enhance_stereo "1"; // If set to 1 enhances the stereo effect, making sound richer and more atmospheric for a slight performance hit
  230. dsp_slow_cpu "1"; // Self Explanatory
  231. dsp_vol_2ch "1";
  232. dsp_vol_4ch "0" ;
  233. dsp_vol_5ch "0";
  234. dsp_volume "1"; // Max = 2. Determines the volume of the background dsp effects. If the volume is increased, the impact of dsp enhancement will be exaggerated with no performance impact
  235. snd_profile "0"; // If set to 1, shows dsp usage stats in the console
  236. snd_mixahead "0.06"; // Mixes sound ahead to reduce stuttering. Set between 0 and 1, the higher the value the less stuttering and more synchronized sound will be, but performance may be reduced. A value of 0.5 to 0.7 will help reduce stuttering in the game. If you experience no stuttering, lower this value to gain some performance
  237. snd_async_fullyasync "0"; // If set to 1, sound may go out of synch with actions but you will experience reduced loading pauses and stuttering. Usually best left disabled
  238. snd_pitchquality "1";
  239. snd_duckerthreshold "0.15";
  240. snd_duckerreleasetime "2.5";
  241. snd_duckerattacktime "0.5";
  242. snd_ducktovolume "0.55";
  243. snd_noextraupdate "0";
  244. snd_surround_speakers "0" // Headset = 0, 2 speakers = 2, and so on. = snd_surround_speakers "0"
  245. voice_forcemicrecord "1";
  246. voice_enable "0";
  247. voice_scale "0";
  248. voice_modenable "0";
  249. //snd_musicvolume "1" // Ingame Music volume. Change if you want = snd_musicvolume "1"
  250. //snd_digital_surround "1" // Digital Surround Sound = snd_digital_surround "1"
  251.  
  252. ___
  253. ///\
  254. ////\____________
  255. /////////////////\_________________________________ ________________
  256. ///////////////////////////////////////////////////\__________/////////////////\_________________
  257. /////////////////////////////////////////////////////////////////////////////////////////////////\
  258. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  259. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  260. /// ____ ______ _____ ____
  261. // / \\__ \ / \_/ __ \
  262. / | | \/ __ \| Y Y \ ___/
  263. |___| (____ /__|_| /\___ >
  264. \/ \/ \/ \/
  265.  
  266. name roope
  267.  
  268. ___
  269. ///\
  270. ////\____________
  271. /////////////////\_________________________________ ________________
  272. ///////////////////////////////////////////////////\__________/////////////////\_________________
  273. /////////////////////////////////////////////////////////////////////////////////////////////////\
  274. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  275. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  276. /// .___
  277. // ____________ __| _/____ _______
  278. / \_ __ \__ \ / __ |\__ \\_ __ \
  279. | | \// __ \_/ /_/ | / __ \| | \/
  280. |__| (____ /\____ |(____ /__|
  281. \/ \/ \/
  282.  
  283.  
  284.  
  285. ___
  286. ///\
  287. ////\____________
  288. /////////////////\_________________________________ ________________
  289. ///////////////////////////////////////////////////\__________/////////////////\_________________
  290. /////////////////////////////////////////////////////////////////////////////////////////////////\
  291. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  292. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  293. /// __ .__
  294. // ____ _____/ |_ ________________ ______ | |__
  295. / / \_/ __ \ __\/ ___\_ __ \__ \ \____ \| | \
  296. | | \ ___/| | / /_/ > | \// __ \| |_> > Y \
  297. |___| /\___ >__| \___ /|__| (____ / __/|___| /
  298. \/ \/ /_____/ \/|__| \/
  299.  
  300.  
  301. fps_max "121"
  302. cl_showfps "0"
  303. net_graph "3"
  304. net_graphpos "2"
  305. net_graphheight "800"
  306.  
  307.  
  308. ___
  309. ///\
  310. ////\____________
  311. /////////////////\_________________________________ ________________
  312. ///////////////////////////////////////////////////\__________/////////////////\_________________
  313. /////////////////////////////////////////////////////////////////////////////////////////////////\
  314. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  315. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  316. /// __ .___
  317. // ____ _____/ |_ ____ ____ __| _/____
  318. / / \_/ __ \ __\/ ___\/ _ \ / __ |/ __ \
  319. | | \ ___/| | \ \__( <_> ) /_/ \ ___/
  320. |___| /\___ >__| \___ >____/\____ |\___ >
  321. \/ \/ \/ \/ \/
  322.  
  323. cl_lagcomp_errorcheck "0"
  324. cl_lagcompensation "1"
  325. cl_updaterate "101"
  326. cl_interpolate "1"
  327. cl_interp_ratio "1"
  328. cl_cmdrate "101"
  329. cl_cmdbackup "2"
  330. cl_interp "0.01"
  331. cl_smooth "1"
  332. cl_smoothtime "0.01"
  333. cl_resend "6"
  334. cl_pred_optimize "2"
  335. net_maxfragments "1280"
  336. cl_timeout "30"
  337.  
  338. ___
  339. ///\
  340. ////\____________
  341. /////////////////\_________________________________ ________________
  342. ///////////////////////////////////////////////////\__________/////////////////\_________________
  343. /////////////////////////////////////////////////////////////////////////////////////////////////\
  344. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  345. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  346. /// .__ .___ .__
  347. //______ | | _____ ___.__. ___________ _____ ____ __| _/____ | | ______
  348. / \____ \| | \__ \< | |/ __ \_ __ \/ \ / _ \ / __ |/ __ \| | / ___/
  349. | |_> > |__/ __ \\___ \ ___/| | \/ Y Y ( <_> ) /_/ \ ___/| |__\___ \
  350. | __/|____(____ / ____|\___ >__| |__|_| /\____/\____ |\___ >____/____ >
  351. |__| \/\/ \/ \/ \/ \/ \/
  352.  
  353.  
  354. r_3dsky "0"
  355. r_avglight "1"
  356. r_decals "30"
  357. r_decal_cullsize "9999"
  358. r_dopixelvisibility "0" // Disables doing of visibility pixels
  359. r_drawflecks "0" // Disables sparks and dirty stuff from bullet impacts
  360. r_drawbatchdecals "0" // Disables the rendering of decals in batch
  361. r_drawdetailprops "0" // Disables the rendering of detail props
  362. r_drawmodeldecals "0" // Disables model decals (i.e. blood)
  363. r_flex "0" // Disables flex material system
  364. r_lightaverage "0" // Disables light average
  365. r_lightinterp "0" // Interpolation of light
  366. r_lod "2" // Details on models 2 = Minimum, 0 = Maximum at distance.
  367. r_teeth "0" // Disables teeths in models
  368. r_worldlights "0" // Maximum of world lights
  369. r_worldlightmin "0" // Minimum of world lights
  370. r_rootlod "2" // Base lod of the model in the memory. 2 = minimum, 0 = Maximum. Sets model on low ingame
  371. r_dynamic "0" // Disables dynamic light
  372. r_maxdlights "0" // Maximum lights on details
  373. r_modellodscale "-1" // The transitioning power of LOD
  374. r_occlusion "0" // Disables the Model Occlusion System
  375. r_gamma "0.5" // Models gamma
  376. r_drawmodelstatsoverlaymax "1.5"
  377. r_drawmodelstatsoverlaymin "0.1"
  378. r_ambientfactor "0"
  379. r_ambientfraction "0.1"
  380. r_ambientmin "0.3"
  381. r_ambientboost "0" // Enables ambient boost
  382. r_eyes "0" // Disables eyes in models
  383. r_eyesize "0" // The eyesize of eyes in models
  384. r_eyeshift_z "0" // Placement of eyes
  385. r_eyeshift_y "0" // Placement of eyes
  386. r_eyeshift_x "0" // Placement of eyes
  387. r_eyemove "0" // Disables eyemove
  388. r_eyegloss "0" // Disables gloss in eyes
  389. r_eyeglintlodpixels "0" // Disables pixels of lod in glints of eyes
  390. r_PhysPropStaticLighting "0" // Disables physic prop static lighting
  391. r_renderoverlayfragment "0" // Max of rendering overlay fragments
  392. r_propsmaxdist "0" // Max distance at which props are rendered
  393. r_radiosity "4" // Value of radiosity
  394. r_updaterefracttexture "0" // Disables updating of refracttexture
  395. r_norefresh "0" // Disables refreshing
  396. r_phong "0" // Disables phong
  397. r_ropetranslucent "0" // Disables rope translucent
  398. r_TransitionSensitivity "0"
  399. r_maxnewsamples "0" // Maximum of new samples
  400. r_maxsampledist "0" // Maximum sample distance
  401. r_minnewsamples "0" // Minimum if new samples
  402. r_maxmodeldecal "0"
  403. r_fastzreject "1"
  404. r_spray_lifetime "1"
  405. r_lod_noupdate "1"
  406. r_updaterefracttexture "0"
  407.  
  408.  
  409. *************************
  410. ***** R A G D O L L *****
  411. *************************
  412. cl_phys_props_enable "0" // Disables physics props (stuff loaded into texture)
  413. cl_phys_props_max "0" // Maximum amount of physics props allowed
  414. cl_ragdoll_collide "0"
  415. cl_ragdoll_physics_enable "0" // Disables ragdoll (corpse)
  416. cl_minmodels "1" // Enables same team models
  417. cl_min_ct "4" // CT's team model. Changeable: 1,2,3,4
  418. cl_min_t "4" // T's team model. Changeable: 1,2,3,4
  419. cl_wpn_sway_scale "0"
  420. g_ragdoll_fadespeed "600"
  421. g_ragdoll_important_maxcount "0"
  422. g_ragdoll_lvfadespeed "0"
  423. g_ragdoll_maxcount "0"
  424.  
  425. ___
  426. ///\
  427. ////\____________
  428. /////////////////\_________________________________ ________________
  429. ///////////////////////////////////////////////////\__________/////////////////\_________________
  430. /////////////////////////////////////////////////////////////////////////////////////////////////\
  431. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  432. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  433. /// .__ .__
  434. // ________________ ______ | |__ |__| ____ ______
  435. / / ___\_ __ \__ \ \____ \| | \| |/ ___\ / ___/
  436. / /_/ > | \// __ \| |_> > Y \ \ \___ \___ \
  437. \___ /|__| (____ / __/|___| /__|\___ >____ >
  438. /_____/ \/|__| \/ \/ \/
  439.  
  440.  
  441. mat_forceaniso "0" // Disables the use of multisampling on texture to smooth out edges. Sets forceaniso on 0 ingame
  442. mat_antialias "0" // Disables the use of multisampling to smooth out edges. Sets AntiAlias on 0 ingame
  443. mat_colorcorrection "0" // Disables correction of colors. Sets Color Correction on 0 ingame
  444. mat_bloomscale "0" // Disables Bloomscale
  445. mat_bumpmap "0" // Disables bump mapping
  446. mat_bufferprimitives "1" // Disables buffering primitives
  447. mat_bumpbasis "0" // Disables bump basis
  448. mat_clipz "1" // Disables optimized Z-Buffer rendering
  449. mat_fastnobump "0" // Enables fast bump mapping
  450. mat_fastspecular "1" // Enables fast specularity
  451. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth
  452. mat_picmip "4" // Changes the resolutions of textures when they're loaded into memory. Sets texture quality on low
  453. mat_reducefillrate "1" // Reduces the fillrate. Sets the Shader level on low
  454. mat_specular "0" // Disables specularity (shiny crap)
  455. mat_trilinear "0" // Disables Trilinear. 0 Sets on brilinear
  456. mat_vsync "0" // Disables vertical syncronization. Sets v sync off ingame
  457. mat_disable_bloom "0" // Disables Bloom effects. Sets Bloom on none
  458. mat_hdr_enabled "0" // Disables Full HDR (High Dynamic Range). Sets hdr on none
  459. mat_hdr_level "0" // Level of HDR and Bloom. 0 = None, 1 = Bloom, 2 = HDR. Can only be changed if HDR is enabled
  460. mat_monitorgamma "1.6" // Overall gamma. Lower the number the brighter the screen. Only works in fullscreen.
  461. mat_compressedtextures "1" // Disables texture compression
  462. mat_forcemanagedtextureintohardware "0" // Disables managed texture into hardware
  463. mat_filterlightmaps "1" // Enables filtering of light in maps
  464. mat_filtertextures "1" // Enables filtering of textures
  465. mat_forcehardwaresync "0" // Enables syncronization with hardware
  466. mat_bloomamount_rate "0.05f" // Must be 0.05f
  467. mat_debug_autoexposure "0"
  468. mat_debug_bloom "0"
  469. mat_debug_postprocessing_effects "0"
  470. mat_debug_process_halfscreen "0"
  471. mat_debugalttab "0"
  472. mat_debugdepth "0"
  473. mat_debugdepthmode "0"
  474. mat_debugdepthval "128"
  475. mat_debugdepthvalmax "256"
  476. mat_diffuse "1"
  477. mat_force_bloom "0" // Disables forcing of Bloom
  478. mat_hdroverbrightrange "16"
  479. mat_leafvis "0"
  480. mat_norendering "0"
  481. mat_parallaxmap "0"
  482. mat_showlightmappage "-1"
  483. mat_surfaceid "0"
  484. mat_surfacemat "0"
  485. mat_softwareskin "0"
  486. mat_softwarelighting "0"
  487. mat_aaquality "0" // Texture quality. Sets texture quality on low
  488. mat_disable_lightwarp "1"
  489. mat_framebuffercopyoverlaysize "0"
  490. mat_disable_ps_patch "1"
  491. mat_envmapsize "0"
  492. mat_envmaptgasize "0"
  493. mat_disable_fancy_blending "1"
  494. mat_autoexposure_max "0"
  495. mat_autoexposure_min "0"
  496.  
  497.  
  498. *******************
  499. ***** R O P E *****
  500. *******************
  501. rope_averagelight "0"
  502. rope_smooth "0"
  503. rope_subdiv "0"
  504. rope_collide "0"
  505. rope_shake "0"
  506. rope_smooth_minwidth "0"
  507. rope_smooth_minalpha "0"
  508. rope_smooth_maxalphawidth "0"
  509. rope_smooth_maxalpha "0"
  510. rope_smooth_enlarge "0"
  511. rope_wind_dist "0.01"
  512. sv_forcepreload "1"
  513.  
  514.  
  515. *********************
  516. ***** W A T E R *****
  517. *********************
  518. r_waterforceexpensive "0" // Disables quality water. Sets water quality on Medium ingame
  519. r_WaterDrawReflection "0" // Disables quality water. Sets water quality on Medium ingame
  520. r_WaterDrawRefraction "0" // Disables quality water. Sets water quality on Medium ingame
  521. r_cheapwaterend "1" // Disables quality water. Sets water quality on Low ingame
  522. r_cheapwaterstart "1" // Disables quality water. Sets water quality on Low ingame
  523. r_forcewaterleaf "0"
  524. r_waterforcereflectentities "0"
  525. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8
  526. cl_show_splashes "0" // Disables water splashes
  527. fog_enable_water_fog "0" // Disables water fog
  528.  
  529.  
  530. *************************
  531. ***** S H A D O W S *****
  532. *************************
  533. mat_shadowstate "0"
  534. r_shadows "1" // Enables shadows. Sets shadows on ingame
  535. r_shadowmaxrendered "10" // Max of rendering models shadows
  536. r_shadowrendertotexture "1" // Enables shadows rendered to texture
  537. r_shadowlodbias "0"
  538.  
  539.  
  540. *****************
  541. ***** F O G *****
  542. *****************
  543. fog_enable "0" // Disables fog in maps
  544. fog_enableskybox "0" // Disables fog sky boxes
  545.  
  546.  
  547. ***************************
  548. ****** T E X T U R E ******
  549. ***************************
  550. texture_budget_background_alpha "9999999"
  551. texture_budget_panel_bottom_of_history_fraction ".25"
  552. texture_budget_panel_height "0"
  553. texture_budget_panel_width "0"
  554. texture_budget_panel_y "450"
  555. texture_budget_panel_x "0"
  556.  
  557.  
  558. ***********************
  559. ***** B U D G E T *****
  560. ***********************
  561. budget_panel_height "384"
  562. budget_panel_width "512"
  563. budget_panel_y "50"
  564. budget_panel_x "0"
  565. budget_background_alpha "0"
  566. budget_bargraph_range_ms "16.6666666667"
  567. budget_panel_bottom_of_history_fraction ".25"
  568. budget_history_range_ms "5"
  569. budget_history_numsamplesvisible "0"
  570. budget_show_history "0"
  571. budget_show_averages "0"
  572. budget_show_peaks "0"
  573. budget_averages_window "0"
  574. budget_peaks_window "0"
  575. budget_bargraph_background_alpha "128"
  576.  
  577. ___
  578. ///\
  579. ////\____________
  580. /////////////////\_________________________________ ________________
  581. ///////////////////////////////////////////////////\__________/////////////////\_________________
  582. /////////////////////////////////////////////////////////////////////////////////////////////////\
  583. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  584. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  585. /// _____
  586. // ______ ____________/ ____\___________ _____ _____ ____ ____ ____
  587. / \____ \_/ __ \_ __ \ __\/ _ \_ __ \/ \\__ \ / \_/ ___\/ __ \
  588. | |_> > ___/| | \/| | ( <_> ) | \/ Y Y \/ __ \| | \ \__\ ___/
  589. | __/ \___ >__| |__| \____/|__| |__|_| (____ /___| /\___ >___ >
  590. |__| \/ \/ \/ \/ \/ \/
  591.  
  592.  
  593. r_3dnow "1" // Disables the 3DNOW calculations for INTEL CPU's. Set to 1 if using AMD CPU
  594. r_sse "1" // Enables the SSE calculations for SSE CPU's (AMD & INTEL)
  595. r_sse2 "1" // Enables the SSE2 calculations for SSE2 CPU's (AMD & INTEL)
  596. r_mmx "1" // Enables the MMX calculations for MMX CPU's (AMD & INTEL)
  597.  
  598. ___
  599. ///\
  600. ////\____________
  601. /////////////////\_________________________________ ________________
  602. ///////////////////////////////////////////////////\__________/////////////////\_________________
  603. /////////////////////////////////////////////////////////////////////////////////////////////////\
  604. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  605. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  606. /// _________ __ _____ _____
  607. // / _____// |_ __ ___/ ____\/ ____\
  608. / \_____ \\ __\ | \ __\\ __\
  609. / \| | | | /| | | |
  610. /_______ /|__| |____/ |__| |__|
  611.  
  612.  
  613.  
  614. muzzleflash_light "0"
  615. gl_clear "0"
  616. props_break_max_pieces "0" // Disables prop fragmenting
  617. props_break_max_pieces_perframe "0"
  618. func_break_max_pieces "0"
  619. blink_duration "0"
  620. flex_smooth "0"
  621. mp_decals "0" // How many player sprays and bullets will be shown
  622. con_enable "1"
  623. weapon_showproficiency "1"
  624. lod_enable "1"
  625. hud_centerid "1"
  626. blink_duration "0"
  627. hud_fastswitch "1"
  628. closecaption "0"
  629. net_showevents "0"
  630. jpeg_quality "100"
  631. demo_recordcommands "1"
  632. showhitlocation "1"
  633.  
  634.  
  635. ***********************
  636. ***** C L I E N T *****
  637. ***********************
  638. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load
  639. cl_ejectbrass "0" // Disables brass ejection, aka no shells
  640. cl_smoothtime "0.01"
  641. cl_soundscape_flush
  642. cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images
  643. cl_allowdownload "0"
  644. cl_detail_avoid_force "0"
  645. cl_detail_avoid_radius "0"
  646. cl_detail_avoid_recover_speed "0"
  647. cl_detail_max_sway "0"
  648. cl_downloadfilter "nosounds" // Disable downloading of sounds when connecting to a server
  649. cl_predictweapons "1"
  650. cl_pred_optimize "2"
  651. cl_soundscape_flush
  652. cl_restrict_server_commands "0"
  653. cl_autohelp "1"
  654. cl_c4progressbar "1"
  655. ___
  656. ///\
  657. ////\____________
  658. /////////////////\_________________________________ ________________
  659. ///////////////////////////////////////////////////\__________/////////////////\_________________
  660. /////////////////////////////////////////////////////////////////////////////////////////////////\
  661. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  662. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  663. /// .__
  664. // ____________ |__| ____
  665. / \_ __ \__ \ | |/ \
  666. | | \// __ \| | | \
  667. |__| (____ /__|___| /
  668. \/ \/
  669.  
  670. r_rainalpha "0"
  671. r_ropetranslucent "0"
  672. r_rainlength "0"
  673. r_rainalphapow "0"
  674. r_raindensity "0"
  675. r_rainradius "0"
  676. r_rainspeed "0"
  677. r_rainwidth "0"
  678. r_rainsimulate "0"
  679. r_RainProfile "0"
  680. r_RainSideVel "0"
  681. ___
  682. ///\
  683. ////\____________
  684. /////////////////\_________________________________ ________________
  685. ///////////////////////////////////////////////////\__________/////////////////\_________________
  686. /////////////////////////////////////////////////////////////////////////////////////////////////\
  687. /////////////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/////////ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\////////////////////
  688. ////ŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
  689. /// ___. .__ .___
  690. // \_ |__ | | ____ ____ __| _/
  691. / | __ \| | / _ \ / _ \ / __ |
  692. | \_\ \ |_( <_> | <_> ) /_/ |
  693. |___ /____/\____/ \____/\____ |
  694. \/ \/
  695.  
  696. violence_agibs "1" // Alien gibs. If set to 0, people who dies will lay down and give up. Instead of lose and die.
  697. violence_hgibs "1" // Human gibs. If set to 0, people who dies will lay down and give up. Instead of lose and die.
  698. violence_hblood "1" // Human Blood. If set to 0, people who dies will lay down and give up. Instead of lose and die.
  699. violence_ablood "1" // Alien Blood. If set to 0, people who dies will lay down and give up. Instead of lose and die.
  700.  
  701.  
  702.  
  703.  
  704.  
  705.  
  706. clear
  707. echo "///////////////////////////////////////////////////////////////////"
  708. echo "//////////////////////////////////////////////////////////////////"
  709. echo "/////''''''''''''''''''''''''''''''''''''''''''''''''////////////"
  710. echo "//// ____ __. __ __ \//////////"
  711. echo "///\ | |/ _|_____ ___ / \ / \ \////////"
  712. echo "////\ | < _ __ \/ _ \\ \/\/ / ////////"
  713. echo "/////\ | | \ | \/ <_> )\ / ////////\"
  714. echo "////// |____|__ \__| \____/ \__/\ / \////////\"
  715. echo "///// \/ \/ \////////\____"
  716. echo "////\____________ \////////////\"
  717. echo "/////////////////\_________________________________ \////////////\ "
  718. echo "///////////////////////////////////////////////////\____//////////////\_______"
  719. echo "//////////////////////////////////////////////////////////////////////////////\"
  720. echo "/////////////////''''''''''''''''''''''''''''''''''\///////////////////////////\"
  721. echo "'''''''''''''''' ''''''''''''''''''''''''''''"