#include "DarkGDK.h"
void DarkGDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
dbRandomize ( dbTimer ( ) );
dbPositionCamera ( 0, 0, 500 );
dbPointCamera (0,0,0);
int box = 2314;
dbMakeObjectBox(box,50,50,1);
dbPositionObject(box,0,0,0);
int boz = 2315;
dbMakeObjectBox(boz,10,10,10);
dbPositionObject(boz,0,0,0);
while ( LoopGDK ( ) )
{
if (dbKeyState(17))
dbPositionCamera(dbCameraPositionX(),dbCameraPositionY()+1,dbCameraPositionZ());
if (dbKeyState(31))
dbPositionCamera(dbCameraPositionX(),dbCameraPositionY()-1,dbCameraPositionZ());
if (dbKeyState(30))
dbPositionCamera(dbCameraPositionX()-1,dbCameraPositionY(),dbCameraPositionZ());
if (dbKeyState(32))
dbPositionCamera(dbCameraPositionX()+1,dbCameraPositionY(),dbCameraPositionZ());
if (dbKeyState(16))
dbPositionCamera(dbCameraPositionX(),dbCameraPositionY(),dbCameraPositionZ()+1);
if (dbKeyState(18))
dbPositionCamera(dbCameraPositionX(),dbCameraPositionY(),dbCameraPositionZ()-1);
dbSync ( );
}
return;
}