int heavy_strike()
{
damageRecieved = (randomNumber(15) * player.getSrength()) - (enemy.getDefense());
if (randomNumber(50) =< ((enemy.getEvasion) * 5))
{
evasionCheck = true;
}
else
{
evasionCheck = false;
}
if (evasionCheck = False)
{
if (damageRecieved < enemy.getDefense)
{
defenseCheck = true
}
else
{
defenseCheck = false;
}
if (defenseCheck == false && evasionCheck == false)
{
return damageRecieved;
}
if (defenseCheck == true)
{
std::cout << "They defended the attack!";
return 0
}
if (evasionCheck == true)
{
std::cout << "They evaded the attack!";
return 0
}
return 0;
}