bool checkEvasion(int strikeType) { if (strikeType == 3) { if ((randomNumber(50)) > ((enemy.getEvasion) * 5)) { return true; } else { return false; } }//end of striketype 3 if (strikeType == 2) { if ((randomNumber(75)) > ((enemy.getEvasion) * 5)) { return true; } else { return false; } }//end of striketype 2 if (strikeType == 1) { if ((randomNumber(125)) > ((enemy.getEvasion) * 5)) { return true; } else { return false; } }//end of striketype 1 }//end of checkEvasion