var length: float;
var TodReset: float;
var ocean: Transform;
private var slider : float;
private var slider2 : float;
var Hour : float;
private var Tod: float;
function Update () {
if(Tod>TodReset){
slider= 0;
}
Hour= slider*24;
Tod= slider2*24;
slider = slider +Time.deltaTime/length;
if(slider<10000){
slider2= slider;
}
if(Tod>2&&Tod<3){
ocean.position += Vector3.up * -0.0002;
}
else if(Tod>3&&Tod<4){
ocean.position += Vector3.up * 0.0002;
}
else if(Tod>4&&Tod<6){
ocean.position += Vector3.up * -0.0002;
}
else if(Tod>6&&Tod<8){
ocean.position += Vector3.up * 0.0002;
}
}